heres a doom map with unique displacement mapping and texturing (3 days
work)…. I havent got so far yet apart from the small little detail in
the centre, but im wondering what the hell this little beast is gonna
look like once I take it to the finish.
More screenshots coming up as I slowly progress painting on it and
planting csg shapes into the displacement maps!
Why green? I guess its my favorite colour for a transformer -
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a little more work…
slowly but surely….
ok, this is about 3 hours work, im gonna take a short break then bust
back into it.
ok, so now ive got to the point where ive had enough of painting and
sculpting uniquely… :P it just takes too long. So now im going to see
if I can get some preprepared displacement maps and textures and apply
them in large hits… all you really need is a doom level with
displacement mapping, it about finishes off the geometry/detail
ok, so spending time on a smaller area gets you better results, im
planning on plotting this wall all over it, see how I go, give me a
couple of days tho. :)
Looks cool. Your technique seems more suitable for organic shapes,
though. Any chance of an alien hive infestation in that space station?
totally, exactly what I think! it would great for some infested space
station, be it daemons or aliens.
Im improving res now, I just finished looking at RAGE (totally mind
blowing…), and mine just looks so low res compared to it, I must fix
thanks for the interest, darksmaster923, this thread is a development
run through, ill take it as far as I can, hopefully by the 30th post
itll be something special. ;) I never finish what I start either,
hopefully I can put a stop to bad habbits!!
heh, I know what you mean. so many cool things to do, so little
motivation to finish them :P
to rouncer, if you do not finish projects. try simplifying it down to
most basic level. so its easy and possibly enjoyable to do
simplest most basic thing… gotit…