The Grid - The Gateway Drug to Online Strategy Games
What’s the best way to go about designing the game interface a little
better now that the number of players is growing. Should users be forced
to type in their commands like in a MUD game or should it all be point
in click in this day and age? Thanks.
It’s an elaborate system made up of row upon seemingly endless row of
perfectly chiseled squares, each ruled by either a fool or master
Once you enlist into this new world, you will be transported into The
Grid in the form of a single entity known only as: a square. You will
rule this square - or see it ruled by another.
Upon logging in, you will notice many other squares, fighting for
survival, or to spawn themselves like amoeba unto the far corners of The
Grid. If your spectacles are not too foggy from the freezing air in this
wondrous utopia, you will notice a command box with several different
actions you can take. If this is your first time here, you may be
overwhelmed by the myriad of colors and cryptic letters strewn about all
over the place like some abstract painting you wanted to destroy in that
dull art gallery you were taken to as a child. Fear not, however - you
will notice a button labeled, “Find Me”, which when clicked will
highlight your shiny new square for you in a glorious yellow glow. You
will notice, no doubt, 3 letters etched across the surface of your new
four-sided home, spelling out pure gibberish, I’m sure, to the causal
observer. But, lean closer into the grease-stained window separating
your physical body from this shell of a reality, and you will see…..
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Concept sounds cool and it’s good to hear that you’ve got a growing
userbase. A couple notes though:
1) So I land on the page you sent me too and I don’t get it. What is
this game? What is it about? What type of game is it even? Therefore,
I’m not very motivated to sign up. I would design your website around
answering those questions for first-time visitors
2) This looks more like a Hardcore Strategy Game than a “gateway drug”.
Gateway drugs are typically synonymous with “easy to pick up”
3) As far as the commands vs. point-and-click, obviously users
typically see point-and-click, but the typed commands kinda adds this
cool nostalgia factor. I think it makes your game unique and cool (in a
Shoot me a PM if you need any more advice. I’m happy to oblige :)
Wow…i like the homepage image. It’s produced by an artist? I like the
But, the website is very skinny and colors are too bad.