now that my engine is finished. I spent the week just for fun going
about replicating the mechanic of portals(like the valve game), and I
really enjoyed the process and the results as it provides many
interesting puzzles that could be made with this kind of thing.
Just out of curiosity, and that I’m looking at a project to do with my
new engine that won’t take eons, do you think there is a market for such
a game? Obviously not a portal clone, but a puzzle game invlolving the
use of a portal gun(for lack of an original word :)), and a few other
elements I’m thinking of.
I know…what indie can compete with the muscle of such a game, but
there are many fps’s and they all seem to rip eachother off except with
different graphics. so I was wondering about what people would think of
the use of this mechanic in another puzzle solving game? is it lame to
borrow a mechanic(even something as fun as portals) or would it just be
looked at as a “me too project”?
thanks for any feedback on this as I would like to know what people
really think. I believe I will still make the game as it is just alot of
fun even as a tech demo but as something marketable, was curious if it’s
a genre that will only ever be seen as something that only valve is
aloud to do because anyone else will look at it as a rip off? Though
haveing said that, that is all the fps genre seems to be about and they
sell, but i guess that comes down to marketing.
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I think it would be seen as a “me too” project. It was a little too
original. As far as puzzles, that’s a good idea. You just need a
different mechanic or use it in a way that’s different enough that
people won’t relate it to portal. If you end up with, “it’s kind of like
portal, but …”, you are probably all right.
To get something popular I think you need to add something else,
completely unique. It won’t be enough to be a portal clone.
I saw a demo a year ago or so that had portals of diffrent scale, so you
could toss a small marble into a portal and get a boulder sized ball out
the other end. Something like that could give you interesting puzzles.
Another concept that could be a lot of fun would be a combat based game
Thanks fireside and geon for your feedback, some very good points and
intersting ideas also! I will definently give this little project alot
more thought now. I suppose it really just comes down to finding a
unique take or twist on the concept in going the extra mile to make it
my own, I’ll see how i go with it, thanks again.
One of the creators of the original Portal has a new game coming out in
2012 titled Quantum Conundrum
Its a portal-style physics game along the lines of what geon was talking
about. The different dimensions have different attributes. For example,
one of the dimensions, called the “fluffy dimension”, makes all things
made of cotton; therefore, if there was a heavy object (such as a
refrigerator), you switch to the fluffy dimension and the refrigerator
is the made up of cotton. Thus, it becomes easy to pick up. Also, one of
the levels will ask a player to traverse a bottomless pit. An
interesting concept none-the-less…
If your engine works well, there is endless possibilities as to what you
can do for puzzles. Good luck!
wow, that game looks very polished and some really great puzzle
components, will have to keep an eye out for that when it’s released!
you are so right, the more i look around the more i see that really when
it comes to the puzzle genre there really isn’t any restriction on
what’s expected and the possibilities are very vast. I’ve been burried
writting my engine for the last 11 months and now it’s time to put back
on the creative hat(which is actually suprisingly hard to do after that
long lol) but with all the inspritation I’m finding out there I hope my
own concept will gell. Anyway i thought i’d show a small video of the
portal mechanic I did last week(nothing overly amazing just the basic
concept of plotting the portals):
Yeah, your game looks way too much like Portal. :) You could use a
different environment, one that doesn’t look so much like a test
chamber, and you could have different visuals for the portals (different
shape, different border color / effects, etc.), invent some other
mechanic for placing them besides shooting a gun, etc.
oh yeah it totally does :), but this is just a concept to get the
portals working, I haven’t even started on a final actual game concept,
so ignor the visual in the video as it was just the mechanics i was
trying to actually replicate before branching out on my own. But yeah
will deffinently have to come up with my own take if i decide to go with
this project, thanks for the feedback some very good points(getting
creative again is really not going to be easy lol)!
The mechanics behind the engine seem very smooth, which is a good thing
because that means you have a concept to build around. Also, to change
the flavor, why not have different shaped portals? The oval portals are
nice, but used to represent every portal I’ve seen (Portal game,
Stargate portal, etc.). I guess what I’m trying to say is that you
should try making the portals themselves more unique. Once you’ve
tackled the portals and are happy with the output, then focus on
building around them.
Heh, yeah, that does look very similar to Portal. Just needs a psycho
crazy woman computer, a cheeky little robot that follows you around, and
of course let’s not forget…
if i decide to go with this project
if i decide to go with this project
If? I think you ventured in far enough that you should at least complete
something. It would be a waste to toss your efforts.
@Cod, thanks, yes I’m thinking now as Reedbeta also mention similar idea
to changing portal shape and makeing that aspect unique it might be a
good place to start and get the creativity flowing and once that aspet
is locked down will free me up to play with the other elements I want to
@TheNut, lol, you forgot the cake :). I just wanted to be sure if this
would be the best project to start on is all, and it’s looking like it
will go ahead as it will allow me to keep content creation managable and
inline with the time I want to spend working on it, and it’s the most
fun concept for a puzzle game I can think to explore.
The cake is a lie!
I think the project would be worthwhile to continue on. The hardest
part for you will really be coming up with the puzzles. Is it too hard,
too easy? I wouldn’t worry so much about aesthetics right now (such as
the shape of your portal). I would spend a good day or two brainstorming
some puzzles and see if that’s something you can do. In Portal 2, Valve
decided to add more game elements like the goo, gravity transporters,
and lasers to extend the length of the game. You might have to do the
doh! lol :).
Yes that will be a good approach I believe, it should also help scale
the fun factor. I think I will decide on a portal shape while playing
around with some puzzle ideas as the benefit to the oval shape is it
fits snug into most parts of the environment, but I may go with a circle
as it would allow for larger objects to pass through also. It’s good
that you mentioned how valve had added the extra elements as I have not
played portal2, but i was thinking along the same lines except i was
wanting to play around with elements such as inflatable objects,
breakable objects and time displacment. I’ll give my self a couple of
weeks to have a play and see what i can come up with and if it seems
like it will be a fun experience I will go ahead with it I think. thanks
agian for the feedback!