I have just finnished putting the fluid surface texture object into the
Oddity Engine and thought I’d show it
off. It allows for interaction with mouse, ripples can interact with a
blocker texture for static boundries in the surface and disturbances can
also be made via a seed image, which is generated via a render target to
capture meshes then use that image as the seed image to disturb the
The fluid surface is generated based on a single rendertarget, applying
fluid smoothing shader and then a disturbance shader to keep the ripples
going and inject new disturbances.
you can see this in realtime video’s below:
demostrates mouse interaction on the fluid surface.
Shows skinned meshes disturbing the water surface at different water
EDIT: and here is a demo:
Windows XP (sp2), Windows Vista or Windows 7
Graphics hardware supporting Shader model 2.0 minimum.
Latest version of Direct 9.0c installed on the system.
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