ACM Queue has posted an article about the the new challenges game developers are facing. Game development in the past focused mainly on writing efficient code. Nowadays, games have expanded in terms of complexity and technicality. According to the author:"In the past ten years, games have ballooned in complexity. Now the primary technical challenge is simply getting the code to work to produce an end result that bears some semblance to the desired functionality. To the extent that we optimize, we are usually concerned with high-level algorithmic choices. There's such a wide variety of algorithms to know about, so much experience required to implement them in a useful way, and so much work overall that just needs to be done, that we have a perpetual shortage of qualified people in the industry"The article can be found here.
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