Hello, there. I’m a new member. ;)
I came here to show a strange code, I’ve got in Unreal Engine game
called Mobile Forces. That’s a code of physics collision called Ball
(Not Unreal Script):
pos = 0.0 0.0 0.0
radius = 0.5
component = CT_CHASIS
type = COLT_BODY
material = SMT_RUBBER
How this code works on ball model:
The file is called Ball.COL.
Maybe a really dumb question, but, how to understand this code? Is there
any tutorial about it?
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Those are basically fields that you fill in to give the engine the
required information to make the ball act in the physical environment. I
don’t know if this is UDK or what? but you would need to find a tutorial
on the physics part of the engine by doing a Google search or checking
the engine site. It’s not exactly code, it’s more like filling in a