I am developing a scheduler actions for RTS games, and would like you to
help me because I am looking for a mod of some famous game (like World
of Warcraft or strarcraft) that might be possible to test that my
scheduler (it is based on the algorithm LRTA *) in practice.
If anyone can help me, I’ll be very grateful.
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Is this the sort of thing you’re
Whoa, that’s quite the hackery Reed.
One of the best RTS games to mod is Supreme Commander. It’s all LUA
script driven. Sorian, who was a community AI developer later hired by
GPG to work on the AI for SP2 because he did a very good job of
improving the AI for SP. Another excellent and now open source project
is Warzone 2100 (it’s a cult classic). I don’t
remember if their AI is script based, but the code is available and the
common AI algorithms such as rushing, turtle, tech rush, etc. are
provided as examples.
Thanks, yes, I did not know that API based on Starcraft, I will research
it better, I am master student in computer science and always looked at
games, and now I’m turning my attention to the RTS `s that have very
With iss still could not find the ideal environment for testing and
generation of work on it of course. And Bwapi seems a good
Thanks for the tip, I had known warzone 2100 (really classy), I will
research more about it as well.
I see all the possibilities for mods, because I need to test AI
algorithms famos modifies as A * and * LRA, and thus must have access
to the mod to insert the codes and see the results in practice.