Seeking a Collaborator for open-world aquatic FPS

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Supersoviet 101 Apr 23, 2011 at 17:15

Firstly I would like to introduce myself on the DevMaster forum; I have joined its ranks in assumption that any amateur mistakes made on my part will be sympathized with, as I am somewhat ignorant in the field of game programming.

I have been working on a fps/rpg concept on and off for the past couple of years and I have gotten it to a point which I think is suitable for moving on to the next step.

I am seeking collaborators on this project, who will enjoy working on this title, probably without pay. While financial endowment may result, none can or will be guaranteed. On this forum, I seek any creative inout people are willing to give. If anyone knows where I can seek for collaboration on this project, I would appreciate it.

WIP title “Europa,” the game follows the struggles of a Russian Cosmonaut to survive in the icy seas of Jupiter’s sixth planet of the same name. The essential concept is that after a second Bolshevik Revolution, Russia becomes a scientifically advanced superpower in a matter of a few decades. A joint operation is started by the US and Neo-USSR, with assistance from the EU to send a study team to Europa. Soon after the team departs Earth, sure enough, it is discovered that the Soviets have stashed away armaments and explosives on the vessel. The Soviets kill the Americans onboard, sparking a war back on Earth. However, the Soviets soon find themselves on the icy moon, where they must continue the expedition.

Simple enough, right?
When the game begins, you are scouting the icy surface, reached through an elevator in the ice linking the underwater ‘mother’ station and the outside world. Your team is attacked by an unknown beast, yadda, yadda, you get thrown into the elevator in the chaos, the power goes out on your way down, and go into cryogenic sleep due to the extreme cold. Well, you awaken an unknown amount of time later (20 years?) and blow the door out with explosive bolts. The ‘mother’ is rusted and frozen, so you gather what you can and exit. This is when the real game begins, but is also pretty vague.

I love the idea of an open-world (procedurally generated?) underwater environment. The integration of vertical gameplay and constant management of pressure would add a new layer of playability. In the ocean, you would encounter many life forms, some hostile, though the game would hardly be fast-paced and combat-driven.
For this project, we need a dedicated programmer. I happen to know some .lua, but not enough to make any coherent product. However, I plan to be able to create plenty of character models, textures, I have professional sound recording equipment, and I am willing to learn some basic code, but if I was going to try and learn an entire language, I wouldn’t be here. Frankly, I (sorry for the continual use of “I”) have gotten a lot of input on this project and a totally immersive, vast underwater environment is something never before attempted with success. Thus, commercial success is a possibility ($$!).

This project will obviously be pretty code-demanding, so if you know anyone with the ability to take it on, please notify me.
If anyone is interested, feel free contact me here: Supersoviet@live.com, or message me. I will then bombard you with the brunt of my concept art and concept lists.
Even if you aren’t a programmer, I will be happy to share my ideas with you.

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Reedbeta 167 Apr 23, 2011 at 18:47

@Supersoviet

(I hope that adheres to the forum rules regarding these matters

Unfortunately, it does not. See the relevant rules here. Generally, without-pay recruitment is not allowed on the forum.

EDIT: However, you’re welcome to discuss the concept, ask questions about it or game development in general, etc. You also might want to look into using an engine such as Unity or another of the free / low-cost “indie” engines often discussed around here, to get your concept off the ground.

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Supersoviet 101 Apr 23, 2011 at 19:32

@Reedbeta

Unfortunately, it does not. See the relevant rules here. Generally, without-pay recruitment is not allowed on the forum. EDIT: However, you’re welcome to discuss the concept, ask questions about it or game development in general, etc. You also might want to look into using an engine such as Unity or another of the free / low-cost “indie” engines often discussed around here, to get your concept off the ground.

I see; thank you for clarifying this for me. I will update my post accordingly.

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rouncer 103 Apr 24, 2011 at 07:34

if youve got a 0 budget, you have to do all the work yourself. that means youve got to know how games work from start to finish single handed… :)

like me… :)

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Eazy 101 Apr 24, 2011 at 08:52

@Supersoviet

Firstly I would like to introduce myself on the DevMaster forum; I have joined its ranks in assumption that any amateur mistakes made on my part will be sympathized with, as I am somewhat ignorant in the field of game programming.

I have been working on a fps/rpg concept on and off for the past couple of years and I have gotten it to a point which I think is suitable for moving on to the next step.

I am seeking collaborators on this project, who will enjoy working on this title, probably without pay. While financial endowment may result, none can or will be guaranteed. On this forum, I seek any creative inout people are willing to give. If anyone knows where I can seek for collaboration on this project, I would appreciate it.

WIP title “Europa,” the game follows the struggles of a Russian Cosmonaut to survive in the icy seas of Jupiter’s sixth planet of the same name. The essential concept is that after a second Bolshevik Revolution, Russia becomes a scientifically advanced superpower in a matter of a few decades. A joint operation is started by the US and Neo-USSR, with assistance from the EU to send a study team to Europa. Soon after the team departs Earth, sure enough, it is discovered that the Soviets have stashed away armaments and explosives on the vessel. The Soviets kill the Americans onboard, sparking a war back on Earth. However, the Soviets soon find themselves on the icy moon, where they must continue the expedition.

Simple enough, right?
When the game begins, you are scouting the icy surface, reached through an elevator in the ice linking the underwater ‘mother’ station and the outside world. Your team is attacked by an unknown beast, yadda, yadda, you get thrown into the elevator in the chaos, the power goes out on your way down, and go into cryogenic sleep due to the extreme cold. Well, you awaken an unknown amount of time later (20 years?) and blow the door out with explosive bolts. The ‘mother’ is rusted and frozen, so you gather what you can and exit. This is when the real game begins, but is also pretty vague.

I love the idea of an open-world (procedurally generated?) underwater environment. The integration of vertical gameplay and constant management of pressure would add a new layer of playability. In the ocean, you would encounter many life forms, some hostile, though the game would hardly be fast-paced and combat-driven.
For this project, we need a dedicated programmer. I happen to know some .lua, but not enough to make any coherent product. However, I plan to be able to create plenty of character models, textures, I have professional sound recording equipment, and I am willing to learn some basic code, but if I was going to try and learn an entire language, I wouldn’t be here. Frankly, I (sorry for the continual use of “I”) have gotten a lot of input on this project and a totally immersive, vast underwater environment is something never before attempted with success. Thus, commercial success is a possibility ($$!).

This project will obviously be pretty code-demanding, so if you know anyone with the ability to take it on, please notify me.
If anyone is interested, feel free contact me here: Supersoviet@live.com, or message me. I will then bombard you with the brunt of my concept art and concept lists.
Even if you aren’t a programmer, I will be happy to share my ideas with you.

For me it looks like great concept, I like icy places icon10.gif
What about a Engine ? A existing or self written ?

regards Eazy

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Supersoviet 101 Apr 24, 2011 at 19:26

@rouncer

if youve got a 0 budget, you have to do all the work yourself. that means youve got to know how games work from start to finish single handed… :) like me… :)

That’s pretty much what it boils down to. I can buy most software I would need from personal funds, but I would need someone with (a lot of) patience and a passion rather than expecting payment to work on this with. And because such a person being a stranger is a godsend, I will have to learn everything singlehandedly…

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Supersoviet 101 Apr 24, 2011 at 19:31

@Eazy

For me it looks like great concept, I like icy places icon10.gif
What about a Engine ? A existing or self written ? regards Eazy

Thanks. I have noticed that the terrain is something not really centrally used in any commercial game on the market. I have experimented with the UDK and its Unreal engine, but I don’t think it’s up to huge vertical expanses and game worlds scaled at up to 500km (being undersea, it’s not that CPU intensive; it just isn’t practical with the Unreal engine.) So I think I’ll need to write an engine for the game– and that’s why I need a dedicated programmer.