Recently, there is a new genre coming up. First-person-shooters where
you don’t actually shoot to kill, but use the default gameplay mechanic
to navigate, explore and interact in order to solve a puzzle. Portal is
an example of that, as well many other indie titles coming up with that
Do you think it’s a good thing? Do you feel attracted to this genre?
Which ideas do you think would fit this new genre perfectly?
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I loved Portal, it was something new and a lot of the challenges were
actually challenges. I’ve been waiting for a sequel since I finished it.
As for new ideas etc. I could see something like Rube Goldberg type
machines & puzzles fitting well with a Portal based game.
The Half Life 2 episodes does some puzzle parts.
I’m mainly thinking about finding the way through non-obvious passages
in fenced-off buildings.
I think Myst was the first of the genre to introduce first person puzzle
adventure. They are indeed fun, although from what I recall seeing in a
report they’re most popular in Asia (Japan in particular) and have
become less popular in North America over the years. I think a lot of
the driving force behind Portal is its cult-attracting environment. The
companion cube and sign posts have pretty much gone viral with plush
dolls, coffee mugs, real-life remakes, birthday cakes, apparel, etc.