I’m trying to code my own elastic collision code, since I can’t get
SC_ObjectCollision() to give me SC_GetCollisionBounceX() and Y()
I’ve used SC_SetupObject() and am drawing the spherical bounding sphere
(lol) so I get see it. How do I get the exact radius size of the
bounding sphere so I can perform the collision calculations?
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These sorts of questions about details of the API are probably going to
get better answers on the DarkGDK forums.
Posted there now, thanks!