After writing my first iPhone app some time ago (see: Navier Stokes:
last week I wrote another one. Not very surprising, this app is again a
Inspiration for the app is some liquid-simulation code I found floating
around on the internet. As far as I can see the first implementation of
the simulation is in java and can be found
here. This simulator is already
ported to flash, and (for some extra
html5. Hoping for some karma left, I ported
the code to iOS. I did some simplifications of the math, reducing the
amount of operations in the inner loop and speeding up the simulation,
but the algorithm is in fact the same as the java, flash and html5 port.
You can download the (free) app
or read more about it in this
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This looks cool, I have had never heard of the MPM method before, so
this is quite intriguing. How is the performance compared to SPH, and
what are the drawbacks to this method, if any?
was cool to play with :)