Ok o im useing BASIC4gl to program a simple game, and im useing this
script right here to attempt to load my sprite into the game,
characterSpr = LoadTexture(“Data\character.png”)
character = NewSprite(characterSpr)
now i have all the variables set as dim correctly and it doesnt have any
errors when it first starts to run the script, but when the program
runs, the sprite shows up only as a little white square, and it will do
this for any image that i try to load into the program, i dont know what
i am doing wrong, or if it could be a error in the actual compiler
itself. If anyone has any idea on how to fix this i would really
appriciate your help. Again it does this with ANY image i try to load
into the program. TY
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You may want to ask this on the Basic4GL forums; you’ll probably get a
more informed answer there.