Ideas for a new DevMaster.net

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dk 158 Nov 26, 2010 at 23:23

Hello DevMasters,

After the recent server transition of the site, you might all be wondering what is going on at DevMaster and what is the future of the site. We’ll, I’d like to first assure everyone that DevMaster is here to stay and that it’s going back to its grass roots of being a community-oriented game development site where the community is directly involved in defining and shaping the site.

In that spirit, I’m happy to announce that we’re currently working on a complete revamp of DevMaster. We’re quite ecstatic about the next version and what the future holds for DevMaster.

We’re aiming to develop an infrastructure that allows community members to contribute content much more easily as well as involve reputable members in the review and approval of submitted content. Our revamp plans also include doing a complete rework of the Engines Database and solving many of the problems it currently has.

Before we go too far though, I’d like to first gather the opinion of the community of what they want to see in DevMaster. I’d like the next version of the site to be based on the real needs of the community and what they expect out of DevMaster.

What makes you want to visit the DevMaster daily? What kind of services or functionality can DevMaster provide that help you and your fellow game developers? What are the current problems you see in DevMaster that need to be solved?

I know these are broad questions, but please be as specific as possible and don’t be afraid to push the envelope. I’m hoping that a discussion thread here will generate ideas that we can build upon.

31 Replies

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vdf22 101 Nov 27, 2010 at 00:47

Well, I haven’t been around for very long. OK, well I was here a couple years ago and quit coming for a while. But the main reason I come is for the forums.

Actually though, I find myself looking through the engines database quite often. The thing is, I find there’s lots of good engines there, but also lots that I wouldn’t even look at. I guess it’s nice in that it makes it a really huge database, but I don’t know how helpful it all is. Especially for the small or new engines that don’t have any comments, which is most of them.

However, the star rating helps that a lot. Again, assuming there are enough ratings. Otherwise, there could be one person that doesn’t like it that just rates everything one star.

So, what I would like, if possible, is something like download.com: an editor’s rating. For the more popular engines anyway. That way you don’t get crazy ratings from some biased person.

Anyway, that’s just my thought. I can’t think of anything else right now, but I probably will later.

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necroside 101 Nov 27, 2010 at 01:03

It should become a store where you exchange your code for food.

Jokes apart, I like the overall content of the site, some design changes and of course the main part of the site (the forums) needs some kind of spam killer, something like you can’t post link ‘til nth post or you should confirm in some way if there is a bot posting something.

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SyntaxError 101 Nov 27, 2010 at 01:26

I basicly come here for the forums. I am here instead of GameDev.net because the moderators are so good and aren’t A-holes. I like a place where newbs can come without being insulted (even if they post dumb newb questons) and old timers can hold a discussion without mods getting angry, insulting your mother, deleting your posts or suspending you for holding an opinion they disagree with. Whatever you do please keep your forums open and friendly as they are now.

As for current problems the only problem for me is that this site doesn’t get enough action. GameDev has a lot more, but I refuse to go there any more for the above reasons. Anything that generates more interest is good. However I’m not sure what that would be.

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tobeythorn 101 Nov 27, 2010 at 01:26

Dia,
I love Devmaster.net, but I agree some changes would be good.

Here are my thoughts:
The daily image archive and daily code gem are really great and should stay if not become more prominent. I wish more people (including myself) would submit things.

The articles/tutorials section is great and should stay at the top but please don’t put it in a block next to “sponsored links”. My brain automatically skips over anything associated with advertisement. Also, the text showing the latest articles could be bigger, maybe more in the style of the news section. You mentioned making easier for users to add content. The articles/tutorial sections would benefit from this.

The news section as it stands is a place for advertisements for game engines. I suppose it is nice game engine companies to have a place pitch their products to developers, but personally, the kind of news I would like to see are thinks like major changes to major graphics or sound APIs. Maybe their could be a separate news section for engine releases? Regardless, this section takes up too much space on the home page. Have a blog style “more” button at the bottom of the news section so that one could easily read older news would be good. I don’t care for having to click on specific months in the calendar.

The “latest forum posts” section on the home page is a bit skinny.

Thanks for you hard work!

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fireside 141 Nov 27, 2010 at 05:37

I guess the engine database is one of my favorite parts. The thing this site lacks, for whatever reason, is discussions about types of games and game ideas. It kind of attracts a lot of engine developers but fewer game developers. The games that do get discussed are massive games that need a huge team to develop. Yet when people post games, they often post small games. So, I don’t know if there’s a way, but some type of small, casual game section maybe and more information and news about game contests and indy games, possibly a code swap section that pertains to things like pathfinding, ai, 2d collision, etc. You know, game stuff, not engine stuff. and maybe a further breakdown in the language section so there’s actually a python, java, as3, and c++ forum, and a showcase section with work in progress and finished games, and an art section with discussions on modelers and 2d programs, and on a personal note, I would like to see Rouncer actually finish a game. Maybe we could bribe him or something.

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TheNut 179 Nov 27, 2010 at 00:47

Hey Dia,

I’m posting my response I sent you a while ago so the community can give their feedback on it. Moving forward, either myself or someone should maintain a complete list at the top of the forum so it’s easier for people to see what’s going on.

For those of you whom I quoted, if you feel I misinterpreted you to clarify your suggestion, please let me know and I’ll fix this post.

Update Nov 30, 2010
1. Added summaries from posts up to v71.

  1. For those of you whom I quoted, if you feel I misinterpreted you to clarify your suggestion, please let me know and I’ll fix this post.

General Site Recommendations
1. New Website Layout / Skin [TheNut]
A new site redesign and theme would be welcoming. Information displayed should be compact and make effective use of the monitor space. I think we’re overdue for a new DevMaster logo competition :)

2. News [tobeythorn, fireside, Sadr]
I’m molding the suggestions a bit. Basically, news should be broken into categories, much like what Gamasutra does. The latest headlines can make the front page, but readers should be able to jump into a specific category. Examples include game engine news and updates, specific development areas such as graphics related news, designer related news, indie developer news, newest products, industry announcements, etc… The front page should also separate industry news from local news. Engine updates, latest forum posts, and other “local” related news should have its own presentational block or page separate from the industry news.

3. More News [kenshin1987]
Add more news. Keep us up-to-date on what’s going on out there.

New Features
1. School / Degree Database [Nerd_Skywalker]
Implement a database of game development institutions or specialized courses offered at colleges and universities. These institutions and courses can be reviewed by members to give their feedback.

2. Game Development Books Database [TheNut]
Implement a database of game development books that can be submitted and reviewed by community members. It might save time to simply link reviews and star ratings to Amazon. The list itself I believe is important and should have a decent search engine.

3. Game Resources Market [v71]
Implement a market that allows members or companies to publish their works so that they can be easily sought after by game developers. Works can include textures, sprites, models, sound effects, music, code and special SDKs (such as cloud generators). Items can be free or paid. Items may also be bundled, depending on the author and their marketing strategy. Depending on DevMaster’s marketing strategy, front page advertisements for these publishers and/or special promotions could be offered.

Members or companies that participate must disclose keyword search information of their entire catalogue. If a person searches for a specific model, such as a specific fighter jet, the search results will return an accurate listing.

An e-commerce site is pretty rigorous to build and maintain. If it simplifies matters, simply include the database with links back to the author’s website. I would recommend pricing be included in the database to allow searches be made on price points.

Engine Database
1. Search Engine Improvement [TheNut]
Break down the engine list into manageable pages. Make use of live searches. Someone who checks off “Linux” as one of the supported features should see the list refreshed to show engines that meet that requirement. There are many features to look for in an engine and an advanced search page would be daunting. Minimize the amount of search options into collapsible and expandable blocks so engine hunters have an easier time cherry picking what they want.

2. Improve Layout and Accessibility [TheNut]
The Most Reviewed, Latest Engines, and Updated Engines should instead be default search options rather than large blocks. You can replace that space with a more simple “Popular Engines” carousel.

3. Editor Ratings [vdf22]
Add editor ratings similar to what CNET does. This offers a more reliable rating and starting point for engine hunters.

4. Feature Comparison [Sadr]
Like WikiMatrix. You make up simple definitions that constitute a specific feature, you set a standard to grade these features from “N/A”, “Partial”, “External” and “Implemented” and you let users compare engines to one another.

5. “Hands-On” Engine Comparisons [Sadr]
These are written articles generally conducted by an editor or valued community member. The idea is to take two or more engines and compare their workflows. Someone who is interested in building outdoor environments will value the information posted comparing each engine’s ability to handle the specific scenario.

Community
1. Wiki [TheNut]
The community wiki should go. I suggest following the traditional administration of articles that are properly edited, categorized, and published. A guideline should be offered to prospective authors on how to write a good article.

2. Image of the Day [TheNut]
The IOTD should be changed to something more snazzy, like “Spotlight”. Submissions should include more than just a description. What engine was used with a link back to the engine database if applicable, what other technology or algorithms were used, what language was it developed in, is it a hobby, pilot, or professional project, how many team members etc… The metadata is optional, but it should be highly encouraged. It should be available in some sort of web submission form so it’s obvious they should fill it out.

The metadata could also be used to show people what others have done with technology. Someone who looks up the Torque engine in the database can get a list of IOTD submissions that have used it.

3. Members [TheNut]
Members and their contributions to this site should be displayed in their profile. For instance, a member who posted an article, an IOTD, or a COTD should have that information displayed in their profile. First, it allows people to track what community driven people are doing. Secondly, it helps organize a member’s contributions.

4. Interviews / Spotlights [TheNut]
Interviewing members here who do community work or professional work in the game industry would be a good promotional boost. You could ask members knowledgeable in a certain field specific questions that would help aspiring developers or get them to answer some of the common questions. Actually, I’m thinking of flipcode’s Ask Midnight column with Paul Nettle. I miss those days… *sniff*;(

5. Showcasing [fireside & rouncer]
I’m sort of molding both of their suggestions here. Add a section on the site where community members can post their current projects. This should also tie into the user’s profile. The pages should include a link to their homepage, details about the project such as language and engine used, features, current screenshots, community ratings, etc. To make it more interesting, there should be a “Project of the Day” block on the front page, showing a screenshot of the project with a link navigating to the hosted content.

Forums
1. Mark as Answered [TheNut]
Many people come here to ask a question, but often the answer is buried somewhere. Silverlight.net and some other forums I’ve seen have an interesting feature where you can mark a post as “Answered”. This allows other people to find the answer they are looking for quickly.

2. Improved Categorization [TheNut]
The general forum list is quite broad. Artificial Intelligence for instance has many branches. It’s a very good thing the main list isn’t flooded with forums like Gamedev, but it also reduces the effectiveness of filtering unwanted posts. Segregating information by allowing posters to select the sub-category of their post could accommodate this. For example, if I post in the AI section, a combo box would have “General AI (default), Neural Nets, or Genetic Algorithms, …”. If I select Neural Nets, then my post will be tagged as Neural Net related. Someone who visits the AI forum can do a filter on all topics related to Neural Nets. It relies on poster participation, but even if they get lazy a mod who views the post can change the sub-category or worse case scenario it just floods the general section (ie: what happens today).

3. Anti-Spam Filters [necroside]
New and untrusted members as well as forum posts should be scanned for potential spam. Some suggestions are:
i. Cannot post links until after a certain post count.
ii. Cannot post threads less than a certain character limit.
iii. I’m not sure if one is in place (it’s been a long time), but new members should validate a captcha as well as their e-mail address.
iv. And of course a sophisticated spam filter that flags potentially bad posts that must be moderator approved before being posted.

4. Expand on the Language Forum [fireside]
Expand the forum to include specific languages like C/C++, Java, C#, Python, Lua, Delphi, etc..

5. Add an Art Section (Tools and Software Forum?) [fireside]
This forum should be a place where artists and developers discuss the software programs out there (Inkscape, Blender, Gimp, Maya, …) and how they are used to produce content for games. For example, plug-in related questions for these programs could be asked here. Questions regarding format conversions and output formats as well. Possibly the section could be used to help developers better understand how they can generate art or mockups for their games using these tools.

6. Separate forums into Questions/Answers and Discussions [Nick]
By making it a quickly accessible feature to search these threads, people with the same questions can get their answers faster, or contribute their experience. In the last decade it has clearly become a major challenge to make the enormous pile of information on the internet easy to search and browse…

7. Improved forum tools for posting questions or problems [Nick]
Add the ability for users to post their project in its entirety (or at minimum the code), thus making it easier for others to examine and solve the problem at hand.

Some examples include:
i. Support linking to the developer’s repository (if applicable) with an [optional] SVN/CVS browser control in the forum (so we don’t have to leave this lovely site)

ii. Multifile attachments and auto formattng. Developers simply select their classes from the pop-up window (can you recurse directories with JavaScript?) and select “Import Code”. The forum software automatically prepares the code blocks, which are tabbed (new feature), making it easier to navigate between the different classes without having a monstrous forum post.

8. Rate Posts [v71]
Forum posts should be ratable. Most valuable posts and answers would be rated with an higher value. The forum search results could then be sorted by rating, thus showing the most highly rated answers first.

Articles / Technical
1. Articles and Tutorials [TheNut]
Like the engine database, the articles page should have an equally sophisticated filtration system to make it easier to hunt down what you’re looking for. Articles should be classified as follows.

i. Theoretical or Research. These are documents that discuss theories, performance, mathematics, or science behind topics. They may or may not include sample code and/or executables.

ii. Tutorial. These documents cover the implementation of theories. Someone who writes a theoretical paper may skip out on a tutorial, leaving it up to the reader. Therefore, people who read the theory and implement a solution may wish to discuss or provide samples to help others understand.

iii. Exercises. One of the best ways to learn is to do it. This is one level further than a tutorial. The goal here is to allow people to work with the topic directly that clearly shows it in action. Usually this is a demo application with source code that toggles between modes or illustrates the matter clearly. nVidia released a lot of examples back in the day. I remember toying with one on the various forms of bump mapping. It was very good.

2. Encourage Friendly Articles [Nautilus]
Theoretical papers and even some tutorials can be a bit frustrating. Some people go on about theorems or write down complex mathematical formulas that can be difficult to comprehend. So the solution is two fold.

i. Provide a guideline to prospective writers to help them write an article that both describes the theory well and explains it in a way the masses can understand.

ii. Add ratings to the posted articles. One rating can include the articles difficulty level. Advanced articles should require a fair amount of background knowledge while novice level articles can be read and understood by most. Advanced or intermediate level articles should have links to guide users where to read up on the background information. As an extension to this, members should be able to vote on whether the article needs a more basic explanation, a tutorial, or an exercise demo. The original author or community members can then fill out these requests.

3. Collaborative Article Contributions [Reedbeta]
Detailed tutorials and articles are a lot of work to put together, so it’s difficult to get people to sign up for writing those. Maybe we could have some kind of article series with rotating contributors - an editor defines an overall topic, e.g. “Collision Detection” and then recruits 5-10 forum members to write individual articles on subtopics of their choice. That way no one person has to spend a ton of time writing all the articles in the series. I’m thinking maybe 1000-1500 words per article (not counting code), so it shouldn’t be more than a few hours’ work.

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kenshin1987 101 Nov 27, 2010 at 09:55

I just want more news about game industry

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rouncer 104 Nov 27, 2010 at 10:46

I mostly use forums for getting feedback on my work, other than posting wierd questions about horrible bugs that are stalling my progress :), what would be cool is if you could let us upload our games to the server so we could have them hosted here if thats at all possible. (A bit like say conceptart.org how people upload their pictures for appraisal, except here it would be games) And the projects could go in a searchable index with screenshot icons, and the exe and data is downloadable… and they could even get user ratings - from 1 star crud to 5 star aaa. :)

I dont know how feesable that is tho, or how expensive the server bills would be?

I read back and saw that fireside said something similar to me :) Hey fireside the game is on its way, its my lifes mission to finally finish something decent, playable demo maybe 2 weeks from now? (like basic game skeleton there just lack of content) id hate to make a promise that doesnt happen tho but its coming along… with my totally radical art style for 2d sprites. hehe

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Sadr 104 Nov 27, 2010 at 10:56

News@tobeythorn

Maybe there could be a separate news section for engine releases?

I like that idea. I think the basic separation should be between “Internal” vs “External” content. I’d still like to see a differentiation between automatic and handmade announcements though. By that I mean, an engine listing might have its page updated with version information and what-have-you on a weekly basis, but this type of update should not be displayed in the same news stream as where you’ll find the “handwritten” announcements.

Simply put:
News: Internal/External articles
Latest content updates: Forum threads, picture uploads, listing edits etc.

Engines Database
Second to the forum I’d say the engine database is Devmaster’s biggest asset, and I’d like to see it treated accordingly.

Feature comparisons - Pretty much like the WikiMatrix. You make up simple definitions that constitute a specific feature, you set a standard to grade these features from “N/A”, “Partial”, “External” and “Implemented” and you let users compare engines to one another.

Engine showdowns
This is an idea I had about a type of feature article you could do here. Here’s the gist of it:
- Two voting stages
1) Feature (“importing a .blend model”, “creating a terrain”, “cross-platform publishing”)
2) Engine
- Appointed testers pitch the two selected engines up against one another, comparing the one selected feature. In the end a comparison article conveys the results; not necessarily with a winner, as I think the most important part is merely explaining the distinctions of each workflow.

Contact
How do I contact you guys directly? Sometimes the forum feels like an unnecessary middleman for a simple point of contact. An unmistakable “contact@devmaster.net” or a contact form would be much appreciated.

Definitely support everything TheNut pointed out.

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Nautilus 103 Nov 27, 2010 at 11:46

Hello.

I wish a good, exhaustive, plain english article(s) to explain how to read math.
Target audience: any grandmother.
If a grandmother can read and understand it 100%, it’s the perfect article. Else it’s not.

Alternatively, I wish to summon the Holy Inquisition on all matematicians, so they abjure their 1337 language and begin using plain words to spread their knowledge.
Don’t wanna abjure? –> At the stake. Neext!

Seriously now, too many times I gave up on something because I found an interesting paper written by a matematician in matematese.
I couldn’t begin to translate it in actual code. Can you imagine the sense of frustration?
It’s no use to have the appetite and the bread, when you lack the _teeth_.
I lost my appetite in fact. Can’t recall the last time I fired up the IDE in my spare time.

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Nick 102 Nov 27, 2010 at 12:37

I visit DevMaster.net most often to ask questions or answer them.

Therefore I think it would be useful to somehow discern between Q&A threads, and other threads. Think Yahoo! Answers of game development. By making it a quickly accessible feature to search these threads, people with the same questions can get their answers faster, or contribute their experience. In the last decade it has clearly become a major challenge to make the enourmous pile of information on the internet easy to search and browse…

Another feature I’d really like to see is the ability to attach entire projects to threads. I love helping people out who can’t get their code to work, but it’s tedious to create a new project, copy the snippet of code into it, write the missing bits to get it to execute, and find the right compiler settings and dependent libraries. If people could just include the entire project they’re much more likely to get an answer, and get it much faster. This feature could even be used to host the pictures used in an article.

:yes:

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vdf22 101 Nov 27, 2010 at 18:35

necroside: Exchange for food? How about real money…

fireside: Different forums would be nice. Although most of them would be pretty dead. We need more action around here. Maybe this will help.

TheNut: That’s a crazy amount of typing. But thanks though, it’s pretty helpful.

Another thing I might add, a lot of forums have a points system. Maybe this would kinda go with your member contribution idea? If you submit an IOTD or whatever you get points. And if you answer questions (what TheNut said about mark as answered) you get points. Or whatever. And if your name starts with “V”, you get points. :yes:

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SyntaxError 101 Nov 27, 2010 at 19:38

@Nautilus

Hello.

I wish a good, exhaustive, plain english article(s) to explain how to read math.
Target audience: any grandmother.
If a grandmother can read and understand it 100%, it’s the perfect article. Else it’s not.

Alternatively, I wish to summon the Holy Inquisition on all matematicians, so they abjure their 1337 language and begin using plain words to spread their knowledge.
Don’t wanna abjure? –> At the stake. Neext!

Seriously now, too many times I gave up on something because I found an interesting paper written by a matematician in matematese.
I couldn’t begin to translate it in actual code. Can you imagine the sense of frustration?
It’s no use to have the appetite and the bread, when you lack the _teeth_.
I lost my appetite in fact. Can’t recall the last time I fired up the IDE in my spare time.

I just want to second this one :)

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vrnunes 102 Nov 28, 2010 at 00:12

I visit regularly because of the forums.

But I like everything that is simple to use, without too many clicks to get there or too many unrelated information. The current site format is great in this regard, so my main suggestion is to keep it simple – please don’t add too many clicks or buttons to get there.

One thing that I don’t know if there is but would be great to have is a way to keep track of valuable posts. Like having a personal list of posts that I found valuable for my personal researching, to get back in the future. OK this can be done in the browser already (favorites), but I guess maybe it could be stored in the user registry instead. Not absolutely necessary, but nice to have imho.

Possibly another nice thing to have could be a karma like we see in Slashdot, and a way to filter posts by some user info, like karma, status of the op user, thread ranking, something like that.

And some form of realtime chat is always great. I miss IRC times, and would like so much to have something like that back again.

Some variation of “rent a coder” might be (or not) interesting as well.

Overall I already like this site as it is, so even if nothing changes, thanks for it. =)

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Nick 102 Nov 28, 2010 at 12:30

@vrnunes

One thing that I don’t know if there is but would be great to have is a way to keep track of valuable posts. Like having a personal list of posts that I found valuable for my personal researching, to get back in the future. OK this can be done in the browser already (favorites), but I guess maybe it could be stored in the user registry instead. Not absolutely necessary, but nice to have imho.

Yeah that’s sort of the direction I was hinting at with the Q&A threads idea. :happy: I have the feeling that a lot of valuable information is buried under an pile of less generally useful threads. We obviously also need the latter, but the threads that have some lasting value should ideally be trackable some some way.

Maybe we can give threads stars, and when doing a search the number of stars can be used to weigh in on the relevance (or make it ‘age’ slower)? Also, threads you started or threads you contributed to should end up higher in a search.

Possibly another nice thing to have could be a karma like we see in Slashdot, and a way to filter posts by some user info, like karma, status of the op user, thread ranking, something like that.

I personally really don’t like karma systems or other personal voting systems. All too often people vote out of sentiment and not sense. If you tell a newcomer not to start with an MMORPG you may have saved him from a lot of misery, but you’re likely to get negative votes anyway. Also, people who have many years of experience and a strong opinion who post things very sporadically may get less respect (at least in the form of votes) than overactive amateurs who comment on everything. I also wouldn’t want people to post just to get more votes (it makes me think of the ‘first post’ idiots).

Voting on threads as a whole makes it a lot less personal.

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Nerd_Skywalker 101 Nov 28, 2010 at 15:03

Sorry if this has already been suggested but I was thinking a game design school/degree database. We have a bunch of people coming in and asking where they can get a game design degree (etc.).
Maybe a guide to getting into the industry? That could probably be on the wiki.

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Reedbeta 167 Nov 28, 2010 at 19:03

I already posted this in a PM to Dia, but I’d also like to throw it out here for others to comment on:

Detailed tutorials and articles are a lot of work to put together, so it’s difficult to get people to sign up for writing those. Maybe we could have some kind of article series with rotating contributors - an editor defines an overall topic, e.g. “Collision Detection” and then recruits 5-10 forum members to write individual articles on subtopics of their choice. That way no one person has to spend a ton of time writing all the articles in the series. I’m thinking maybe 1000-1500 words per article (not counting code), so it shouldn’t be more than a few hours’ work.

However, the editor would probably have to be prepared for some substantial copy-editing work to smooth over differences in people’s level of writing skill, and so on. Anyway, that’s just an idea.

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necroside 101 Nov 28, 2010 at 19:28

@vdf22

necroside: Exchange for food? How about real money…

That would be nice too. :lol:

What about the wiki? It doesn’t seem to work anymore, maybe it’s time for a new wiki system/content.

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dk 158 Nov 30, 2010 at 02:51

Thanks guys for your valuable feedback and suggestions!

TheNut, I really like how you organized all suggestions into one place. Thanks a lot for taking up that task! This is going to make it much easier to reference what has been suggested so far. Please do keep on maintaining it, as you’re doing an excellent job. I’ll look into moving your post to be the first reply so that it’s more visible.

The ideas proposed so far are great. We’re planning on developing a concrete action-plan by Dec. 20, 2010. If you have any major ideas or suggestions that you’d like considered, please submit them before then.

Keep the suggestions coming! Don’t be afraid to think big and to push the envelope.

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v71 105 Nov 30, 2010 at 08:33

I like the open policy of DevMaster, i feel there is a much less relaxed atmosphere here rather than GameDev.
I think that all the ides been posted until now are great , what i would like to see is a kind of market for exchanging everything from code to models to articles to sound effect , it is debatle right at this moment if this siervice would be on a pay per view basis or something else, but a market with ‘student prices’ would be a nice thing i always wanted to visit such place( not that i am a student anymore but… ).
Another thing is to rate the posts , not the users, most valuable posts and answers would be rated with an higher value, so if you are going to search for something , you would be prompted with the most high rated answers based on the topic of your search.
From the graphic side, a new skin and logo is mandatory , an engine database with small screenshot on side would be nice too.

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necroside 101 Nov 30, 2010 at 16:59

There should be a logo design contest. Why don’t put it here on the forums.

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Makani 101 Dec 09, 2010 at 13:21

I think it would be nice to have a section showing ‘recent game engine updates’ similar to recent forum posts. I would also like a better, more integrated chat room. Perhaps something similar to the one at http://www.badaforums.net/forums/ or http://www.flashgamelicense.com/chat.php.

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SyntaxError 101 Dec 16, 2010 at 00:48

@v71

Another thing is to rate the posts , not the users

I agree. Rating users quickly becomes some sort of dumb status thing. Rating posts actually has some use.

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Makani 101 Dec 17, 2010 at 15:58

@SyntaxError

I agree. Rating users quickly becomes some sort of dumb status thing. Rating posts actually has some use.

I agree the rating should be to posts, but the users that made the high-rated post should get some form of reward to encourage the user to do more of such posts, and to encourage others from doing something similar?

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poita 101 Dec 17, 2010 at 20:08

@SyntaxError

I agree. Rating users quickly becomes some sort of dumb status thing. Rating posts actually has some use.

I don’t see the point of rating posts *or* users on a discussion site like DevMaster. It makes sense on a site designed for Q&A, like stackoverflow, but DevMaster is more suited for discussions.

Some things that would be useful IMO:

  • Make it easier to sign up (stackoverflow did this right)
  • A reskin would be good; atm devmaster just looks like yet another vBulletin site.
  • More emphasis on feature articles
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Hyper 96 Dec 18, 2010 at 15:15

@poita

  • A reskin would be good; atm devmaster just looks like yet another vBulletin site.

I love the blue skin… I quit using some forums because they change it.
It hurts my eyes, or it’s hard to find stuff, or some other reason is generally why.

Everything I can see fine and simple on DevMaster! I know where everything is as is anyways. :cool2:

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poita 101 Dec 18, 2010 at 16:05

@Hyper

I love the blue skin… I quit using some forums because they change it.
It hurts my eyes, or it’s hard to find stuff, or some other reason is generally why. Everything I can see fine and simple on DevMaster! I know where everything is as is anyways. :cool2:

There’s no need to make it not blue, or change the layout. Just needs something that sets it apart from all the other vBulletin forums out there (in my opinion).

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dk 158 Dec 19, 2010 at 21:45

Part of our revamp plans will include a completely new theme for the site, including the forums. We’re actually going to hire a professional graphic designer to do this.

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Kenneth_Gorking 101 Dec 20, 2010 at 00:05

Ooo, nice. Any idea when all the new stuff will be up and running?

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v71 105 Sep 09, 2011 at 07:19

A new layout, would be great , new forum, job postings, new articles , a software repository where someone might download small demos or applications.

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rouncer 104 Sep 09, 2011 at 11:49

Definitely the repository would be neat.