I just have a few ideas that I think would be fun to play online.
I think pvp makes a game more interesting. I was thinking about an MMO
where you start off in a guild that is correlated to the class you join.
Have the guilds associate with certain things you can do in game. Like
if you chose a paladin guild, you are liked within a city and have
abilities which are good against effects like some sort of darkness
If you choose assassin or thief, you are hated in some cities and are
more likely to be attacked by guards.
Have both guilds types (good and bad) have their own network and city
structures. Like paladins can teleport to a holy city and necromancers
to a dark city.
Have neutral classes such as soldiers and some type of healer. Also, I
was thinking about places where players in high level would be
interested in. Like a place called “field of power” that contains
resources that players can use to craft things, create new spells, catch
exotic creatures and so on.
Have interesting areas and interesting quests. Like if you are a
chemist, you can get a quest to find an exotic flower, bird or whatever.
This quest takes you through dungeons with Indiana Jones type traps,
puzzles and different types of paths. Paths like a hole in a tree which
leads to an isolated area etc.
Make certain trees climbable where you can fight stuff up on it. Trees
so huge they can be considered dungeons.
Make group ambushing possible by giving stuns and bonuses to surprise
attacks and making use of trap makers. Have an option that becomes
available when you are well hidden.
Very high cliffs you can fall off of.
Make environment play a role. Like if you stepped into a bush of thorns,
you have damage taken off over time or if you step on a tar pit, your
movement will be slowed. If you fight on ice, you will miss a lot.
Have certain classes affect the environment in their own ways. Like
mages can affect the mood of the environment or holy priests make their
environment lighter and necromancers make the environment darker.
Mages cause it to rain if they use certain elemental abilities a lot in
a certain area. Have rain and windstorms affect the combat effectiveness
of players. Give the ability to create randomized spells and
capabilities. Like if a player prefers to play one style and he is a
soldier, then he gains a unique ability according to his style. This all
randomized but balanced at the same time. Like coding it to be this one
ability cannot be with this other ability or this one ability cannot be
used more than twice an hour depending on the class of the ability.
Make raids to cities or opposing factions beneficial. Add player leaders
such as guild leaders being able to declare war on other factions and it
being legal in certain cities.
Have guild duels be possible and beneficial. Have the ability to mass
produce items to outfit newbie soldiers conscripted for guild warfare.
Have it so guilds can pay recruits for war per 20 minutes or hours
depending on their abilities or whatever the guild lead wants to pay.
Have a general pay per hour system if you want to hire other players for
anything. Give benefits for environment in terms of combat.
Like fighting from bushes gives you increased evade, fighting facing the
sun debuffs you with missing more often and taking critical damage at a
higher percent. Fighting in a ditch if you are range adds defense if
they are not in that ditch with you.
Have technology that is affected by the environment. Like you can make a
glider and dive off a cliff. Make crafting more useful such as engineers
can make submarines or something like that. Chemists have chemicals that
allow you to ignore damage from small environment factors like bushes
and reduce critical strike damage taken from fighting facing the sun.
Just a few things I think would be fun in an MMO.
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Also have mini-games that can be affected by your stats. Like if you
play a card game, you can cheat and a stat like cunning will determine
whether or not the other player can see. If the player has lots of
perception, they can see traces of you cheating.
Have it so you can set up a gambling stand and depending on the game,
your stats affect how well the other players can determine which cup you
put the rock in.
Have a mall that have spaces which can be rented by players to sell
their items. Have a good hiring system where players can use their
abilities to help others. Like if some players want to hire you to
teleport them to hard to reach areas or to just be there for lockpicking
Add fortified castles that can be raided once a month or something like
that which gives benefits such as free spaces for shops if a guild
controls it. Once control is lost, all items return to banks.
My idea goes like this ->
you have a single terrain to play on, and theres village areas and
The whole system revolves around people, that way you only need to
write one lot of ai system for everyone.
People can trade items with you, give you quests, barter, converse and
fight with you.
Then the whole game is just a series of random people you meet, all with
The only thing id make sure I did was you meet the right people at the
right place, people of a certain type generally spawn in a certain area,
that way I could situationally break the game up into different parts,
where you meet the different kinds of people.
And you just go around fighting, collecting items and things like that,
maybe I could involve some ideas you came up with tho, cause they are
all good too, they are more things you could “add on” im talking about
the “general system”.
Oh yeh, and the most important thing - the combat system is FULL ACTION.
That basicly is a program you could “start off” from, more ideas like
adding real guilds, places of power, special places for high level
characters, maybe even making it so you could own your own castle…
they would be implemented later, after the initial “people ai” system is
But you are right, if you do implement these “special addons” it would
make for a more successful rpg for sure.
It sounds like you guys have some really good ideas. Id definitely like
to see environment play more of a role in MMO games.
Play WurmOnline. :)