Awakening is a lightweight & capable real-time 3D solution.
The AwakeningII use dx9.0c, and fully supports almost all dx9 features
like hdr lighting, subsurface scattering, etc.
1. 64-bits Back Buffer
2. 64-bits Render Target
3. 64-bits Light Map Texture
4. Multiple HDR Texture Formats supports
5. HDR Shader Files
A simple Depth based SSS, it even no need depth map.
Two-sided & translucent effect
A effective technique to render the two-sided polygons with a
translucent effect, it’s useful for foliage, banners, cloth, etc.
Depth Of Field
Depth of Field is a visual effect that simulate camera optics by making
certain portions of the screen in-focus or out-of-focus depending on
their distance from the camera.
Motion blur is the apparent streaking of rapidly moving objects in a
still image or a sequence of images such as a movie or animation.
Sun Shafts is the effect of volumetric light scattering due to shadows
in the atmosphere.
You can download
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Fake sss is clever, but didnt you know physically correct sss is also
possible in real time these days, and would make for even better
screenshots… so do some more homework on the sss and then i would be
But of course, good work dude, finishing anything is great and means
your quite brainy. :)
Looks sweet bro!
Could you briefly explain how the SSS works?
The SSS mainly use the Distance of Vertex to Light, and take into
account Object Radius, Distance of Object To Light, get a luminance. You
can check the depthsss.fx in Awakening’s effect folder, if you can read
On other side, Awakening is somelike RenderMonkey, you can freely
create/modify effects by HLSL.