DescriptionMediécross is a mini-game that was made for a one month contest
held by the website TigSource.com. The topic
of this contest was to create a game inspired by a so-called “fake game
cartridge” of the Japanese “Famicase” collection.
Our game takes place in a world made of clay, similar to what is shown
on the cartridge below:
The graphic style is all in 3D, trying to mimic the clay aspect, the
lighting, and the color scheme of the original cartridge, as much as
The game design itself is loosely based on the original arcade game
‘Metrocross’ by Namco. The player must run in a corridor, avoid the
obstacles (barrels, slowering tiles…), jump on the bumpers, get some
items for extra-time, reach the end of the corridor.
The final game runs in a game engine, named ‘GameStart’, that I’ve been
using for years, and that is now entering in its commercial stage.
The gameplay prototype was created quickly, along with the creation of
the graphic assets, using GameStart. The
developer of the engine, Emmanuel, entered in the loop only during the
last week. He rewrote practically all my messy script (I’m a 3D artist,
mainly), and made the gameplay stable & reliable enough to allow a fast
Because the engine renderer uses the Deferred Shading technique, as an
artist I really felt empowered. Colored lights, dynamic shadows,
abstracted shaders allowed me to emphasize the story telling without
having to fight with the rendering pipeline.
Along with the 3D modeling & developpement of Mediécross, we had an
animator involved, Ryan Hagen. It is most notable that Ryan works in the
US, and Emmanuel & myself are located in France. The versioning system
SVN proved itself of great help so exchange the data safely, and the
native format of GameStart is adapted to SVN. To exchange the 3D data
(models, animations …), we worked with the FBX format, allowing us to
build a production-proof pipeline between 3DSMax, Maya and GameStart.
Considering a project done on our spare time, the game shows nice
visuals, a rather decent gameplay, and was a positive validation of the
workflow built on GameStart.
You will find a Video Capture here (in 720p) :
You may try the Win32 Binary of the game here :
Emmanuel wrote a comprehensive ‘post mortem’ of this small project, and
released the whole sources of the game. Find all this stuff on the
GameStart website mentionned below.
3D art : Francois Gutherz
Animation : Ryan Hagen
Audio : The FreeSound Project
Code & Engine : Emmanuel Julien
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The engine that helped us to make this game is now in Public Beta.
Feel free to download the Windows Binary and test it !