I’ve got camera/listener x,y,z and heading as well as source
x,y,z,heading and roll, pitch.
2 Airplane sounds front and back in OpenAL
Any help is much appreciated as I’m stuck. Currently the sources
positions are not moving, could be a fault with the listener heading?
Please log in or register to post a reply.
Post your code, please.
My problem when using OpenAL was that I was using stereo sounds. Your
sounds should be mono, otherwise you can move your sources/listeners
whatever you want, the sounds stays the same.
There’s not much of a working code…I’m banging my head around this for
2 weeks with the only result to get more and more confused.
x’ = x*cos(a) – y*sin(a)
y’ = x*sin(a) + y*cos(a)
z’ = z
y’ = y*cos q – z*sin q
z’ = y*sin q + z*cos q
x’ = x
z’ = z*cos q – x*sin q
x’ = z*sin q + x*cos q
y’ = y
Moving airplane and camera. Any ideas on how to calculate airplane
x,y,z and listener heading? The more airplane and camera postions differ
the more sound attenuation.
seems that listener orientation is broken…