Looking for best case engine.

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BReacKzin 101 Jun 04, 2010 at 01:05

Hello, I hope you are doing fine.

Yes, I had “that idea” about make a game and this is a very, very old idea, so I am well seasoned and I am not here to bother you with really stupid questions.

First point: I’m a lawyer, not a programmer. Neither intend to learn C,. NET, PHP, SQL … nor want to get it beyond the basics. Yes, I understand the impossibility involving gamedev and that, but I dont wanna make the skeleton of “my idea”. It is not in my plans. I intend to do just a demo showing the possibilities of a game like what I imagine.

After that, starts the race for sponsorship and maybe a pocket for Wii. All Explained and considering my limited availability of time and money, the good and old drag-and-drop should suffice. Sorry for so much introductory blablabla.

I need an drag-and-drop engine:
With the possibility of dynamic loading of a given radius.
That I can jump and climb towers or descend into caves with the main character.
That i can walk or run, and change position, prone… kneeling… like fallout tactics.
That is able to understand a mouse click or get cursor positioning.
That have a fixed camera (diagonal as in Diablo) locked in the character able to zoom in and zoom out.
That can track in efficient way the character movement and reproduce it softly to a 3rd viewer(another cliente), square by square is not an option.
That I will be able to edit object’s animation.
That has some kind of mapmaking, or that I can import all kinds of stuff for creating the map.
That I can fully edit the attributes and resources of the game, not being tied to some kind of irremovable template.

Finally, it would be great if this powerful tool(engine) could still access the Web and run some apps. Please understand that free ones would be amazing, but are not the only tip iam looking for, cause i could spare some money on it.

Thanks for your time and please don’t be rude, it was really difficult to me to overpass the language abyss.

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rouncer 104 Jun 04, 2010 at 01:52

your law knowledge wont help you that much in your venture to make a video game, not that I dont respect that you are an intelligent person.

But programming is not to be underestimated… being a good programmer is probably an even longer time span required for you to become decent at it than being a lawyer!!! (we are talking the big triple-A titles,)

Im not being rude, its just that I dont get posts like this - your asking “what engine do I need” but you dont even plan on learning to code with it.

For starters, you need to know the language the engine is written in before you can even learn an engine.

Its like your saying to me, “I want to paint a picture, but I dont plan on picking up any brushes with my hands.” It doesnt make sense.

Your only option really is a game maker, but these usually are restrictive in what you can make with them - they are usually only hard wired to a single type of game. And I doubt you would be satisfied with anything I could find off a few google searches.

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BReacKzin 101 Jun 04, 2010 at 02:25

@rouncer

Its like your saying to me, “I want to paint a picture, but I dont plan on picking up any brushes with my hands.” It doesnt make sense.

Thank you for bother. And please understand that with some custom stamps, you can make a beautiful painting. Not THAT one, but an attractive one.
@rouncer

Your only option really is a game maker, but these usually are restrictive in what you can make with them - they are usually only hard wired to a single type of game. And I doubt you would be satisfied with anything I could find off a few google searches.

Yeah, actually I’ve done my research and found tools such as blender, Gamesfactory, mmfusion and others, but I really don’t know if it is what I seek. So, maybe you(experienced gamedevs) could help or give some advice.

And no, I do not underestimate coders, it just isn’t for me.

Hugs

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fireside 141 Jun 04, 2010 at 03:11

If you can do 2d, then GameMaker is probably your best bet. 3d, I would say Blender game engine. It’s not drag and drop, but you connect wires with blocks and it’s about as simple as something like that is going to get. You could also possibly look at 3dRad. Don’t expect any of even these to be particularly easy, but that’s about as easy as it’s going to get. It’s going to take reading tutorials and a lot of practice. Start out with simple things, like just moving a block around, and build up to something more complex. You can possibly purchase model kits for a 3d game. The more complex your game idea, the more hopeless that type of thing becomes because complex games pretty much require programming ability. If it’s something beyond moving around and shooting extremely simple targets, you are probably in a lot of trouble. GameMaker is probably the better chance for building a slightly more complex game with little coding. I think MMF falls in that category also. It’s not going to much matter which one you choose.
If you are a lawyer, you could also think about hiring a programmer and an artist. You could probably get one pretty cheap on an engine forum. Tell them what you have in mind and to pm you a bid. Be careful, though, because an inexperienced person doesn’t understand the level or work needed. A complex game can take years to code and do the artwork.

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rouncer 104 Jun 04, 2010 at 06:21

The guy you hire might not be good enough to finish the project, then you just wasted your money.

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BReacKzin 101 Jun 04, 2010 at 12:46

@rouncer

The guy you hire might not be good enough to finish the project, then you just wasted your money.

This is the good part to be a lawyer.(or should “This is the good part of being a lawyer?”) :D
In fact, at some point you would have to rely on the skills of your employees.

I’ve downloaded Blender. It Looks great and very complex, so i’ll be reading http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro asap.

Any tip about it? Should i buy another program to use as a tool? 3dmax?
Thank you.

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fireside 141 Jun 04, 2010 at 13:07

Blender is a very good tool that does it all. The trick is finding up to date tutorials. There are some good ones on youTube, blender noob to pro, and misc other places. You can ask questions on
http://blenderartists.org/forum/
You’ll have to learn both modeling and the game engine. Both of those will take quite a while to learn so you’ll have to be patient. Personally I would do a little of each as I learned rather than just do all modeling and then learn the game engine. You can start by just moving a cube around so it doesn’t take that much modeling to learn the game engine.

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BReacKzin 101 Jun 05, 2010 at 01:13

@fireside

Blender is a very good tool that does it all. The trick is finding up to date tutorials. There are some good ones on youTube, blender noob to pro, and misc other places. You can ask questions on
http://blenderartists.org/forum/
You’ll have to learn both modeling and the game engine. Both of those will take quite a while to learn so you’ll have to be patient. Personally I would do a little of each as I learned rather than just do all modeling and then learn the game engine. You can start by just moving a cube around so it doesn’t take that much modeling to learn the game engine.

So I’ll tell you what I did with my free Friday. I opened the ebook and I studied all the basics about modeling so I can import models from google and work on them. In fact, I’ve done some engine test like bouncing ball/WASD moving and bone/pose tests.

First problem with importing models:

josepn.th.jpg

Uploaded with ImageShack.us
ORIGINAL MODEL[http://sketchup.google.com/3dwarehouse/details?mid=b95c91916dcb2f3818b14db3b83de9ff&prevstart=0]

Thanks and hugs!

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fireside 141 Jun 05, 2010 at 02:41

If that mark is the center, or reference point, you can change it by going into the model window (four square dots) and click on either “center new” or “center cursor” button if you want to reposition by cursor. It needs to be selected first. It would probably be better to check in at BlenderArtists forums because they have a lot of modelers there. You can also click on “set smooth” to make the model look better.
Glad you are making progress.

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rouncer 104 Jun 05, 2010 at 06:06

You know, theres a lot of guys like you, so maybe there should be market for a half decent drag and drop system… maybe ill even look into it myself.

But I still think even if I did code it all and it was good, youd still have to at least be able to model and paint textures to make a game!!!!!

There is a form of programming thats intuitive to understand, like you could even teach primary school kids how to do it (even tho i was already coding my own basic games when i was 8!!!) most people understand how to program a lego set, is what im meaning, just driving and recording motors with basic conditions, i *could* maybe one day set up a system where this is the only form of programming youd need to understand.

Interesting…

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fireside 141 Jun 05, 2010 at 14:25

I think it usually breaks down to a person deciding if they are an engine developer or more of a game developer. I’m more on the game side of things, myself. It’s kind of fun setting up a re-usable framework, though. We’re kind of hitting market saturation with games. It’s great that they keep lowering the bar, but what do you do with them all?

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BReacKzin 101 Jun 05, 2010 at 14:59

Are you kidding? I can tell you that unexplored niches do exist.

The problem is that the big devs ate the smaller and creative. Who here can not remember the Populous 3: The Beginning or Battlezone. Should I talk about Dungeon’s Keeper?

What happens is that these people were sucked from their original designs to make another NFS, or Call of Duty. They were developers, not businessman.

For example, TODAY, there is no single good immersive pvp game on the market and I am not talking about street fighter/UFC style.

[EDIT]Praetorians could not be forgotten.