time. My goal was real-time, knowing that I would likely not succeed,
but you have to aim high sometimes. The raytracer now supports spheres,
boxes(not rotated…) one plane, a sunlight, point-lights, reflection,
anti-aliasing and not much more :). I use very weird techniques to
achieve speed-ups, have not implemented any well known methods at all I
believe. I tried adding a sort of tree structure but this really
hammered the performance, so it was removed again. Possibly the tree
only makes sense when scene complexity increases.
Real-time remains fictional, but I have managed to create a preview
thats kind of fun. Using the mouse buttons and wheel you can navigate
around the scene fairly easily with a low resolution preview to find the
spot you would like to render. give it a shot :)
Don’t use Internet Explorer, it really won’t work… Chrome works best.
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Nice work. I believe you have the finest ray tracer demo written for the
web. You should give this demo to the browser giants and tell them that
with speeds equivalent to native code ;)
So what are your plans with this? Or simply the web and graphics in
general. Any thoughts about building 3d games using similar tech (web 3d
This is quite impressive, raytracers are like a hobby for me :D It even
works on my new HTC, although it would drain power quickly. And
something’s wrong with the canvas… but it works :D
Very cool. Moving around in low res was a good idea, but I think it
should have possibly diverted to just low everything also because when I
tried some of the higher things, it slowed down when moving around.
thanks for the comments :) . yeah, I’ll have microsoft get IE up to
date, wouldn’t that be fine! my
plans were to maybe once make a small game with rendered graphics
online, but… currently that doesnt seem to be an option :) it would be
possible with some kind of faked raytracing though, might look into that
involved there though, stay tuned!
Impressive as to raytracer, very good work :)
Beautiful shot you picked off it, looks like a really pretty story