Game Desinging

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Zerox 101 Mar 15, 2010 at 01:46

Hello everyone. I am new to game desinging and i have (a certain amount of) questing to ask. I am sorry to have to post another one of these threads. I wasn’t able to find all the information i wanted in other threads.

  • Whats a good game engine that i can use to create a “3D Game” ( I did not say the M word ) I am currently using Unity but am unsure if it’s bad or if there is better.

  • Can i create a skill bar on Unity or any other game engine and how.

  • Whats a good program to create characters, wepons, items, etc. To upload into the game engine.

  • What computer languages should i learn

  • Is there anything else i will need (I am aware i will need a team, i won’t be able to accomplish everything by myself. I know it will take hard hard, time, etc.)

I would like to thank everyone in advanced.

\~Zerox

6 Replies

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Reedbeta 167 Mar 15, 2010 at 02:54

Most of these are topics that have been pretty extensively discussed here already.

  1. Unity is fine. If you’re already working with it, stick with it unless you have a specific reason to change to something else.

  2. Yes. I don’t know exactly what you mean by a “skill bar” but look in your engine’s docs and if necessary ask questions on their forum to figure it out.

  3. Blender is a good free modeling tool that’s consistently recommended here. It takes some time to learn and become really fluent, but practice makes perfect.

  4. Learn what you need to learn to script Unity (I don’t recall what language they use off the top of my head). If you want to get deeper into programming, learn either Python or C# first, then learn C++. But this isn’t necessarily needed if you just want to use Unity to make a few simple games.

  5. You need to spend some time learning and accomplish a bit by yourself before you even *think* about trying to put together a team.

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ItsJustSomeRandomGuy 101 Apr 01, 2010 at 03:14

@Zerox

Hello everyone. I am new to game desinging and i have (a certain amount of) questing to ask. I am sorry to have to post another one of these threads. I wasn’t able to find all the information i wanted in other threads.

  • Whats a good game engine that i can use to create a “3D Game” ( I did not say the M word ) I am currently using Unity but am unsure if it’s bad or if there is better.

  • Can i create a skill bar on Unity or any other game engine and how.

  • Whats a good program to create characters, wepons, items, etc. To upload into the game engine.

  • What computer languages should i learn

  • Is there anything else i will need (I am aware i will need a team, i won’t be able to accomplish everything by myself. I know it will take hard hard, time, etc.)

I would like to thank everyone in advanced.

\~Zerox

  1. It depends on what genre you are doing.

  2. I believe you can, if you mean an EXP bar ingame. However, I have no Unity knowledge.

  3. As said above, Blender.

  4. Try BASIC first, then move on to Python. After that, try Java, C or C++.

  5. You need to be dedicated to the project, and be able to code either:
    A. A small game such as Pac Man.
    B. A small program.

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Kenneth_Gorking 101 Apr 01, 2010 at 09:18

@ItsJustSomeRandomGuy

  1. Try BASIC first…

I don’t believe I have ever seen anyone recommend BASIC before :lol:

Regarding blender, go here for a comprehensive guide.

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alphadog 101 Apr 01, 2010 at 15:13
  1. Unity is fine, although it’s currently not great for “M”-word games. Alternatives depend on whichever language you pick in your skillset.

  2. Any game engine will offer GUIs and allow you to create menus and other “flat” graphics somehow. The distinction to understand is that of “3D game engine” versus “3D render engine”. The former provides various elements necessary to make a game, including a GUI and a 3D render engine.

  3. The best way to get 3D assets into your game is to purchase them. There a big world to know to be a game developer, and a second big world to know to be a game artist. If you are doing this as a hobby, then the above recommendation for Blender is good. If you are doing this as a career choice or commercial effort, pick one of the two domains and stick with it.4

  4. Python, C++, C#. In that order. (But they can overlap somewhat in time.) Get some good game development books, since it lays a foundation on knowledge and “lingo” that, at a minimum, makes for more effective googling.

    • Get familiar with all the libraries out there. They help short-cut your efforts and provide source code (open-source projects) that can be educational.
    • Get a couple of good books on game development. It helps establish foundational knowledge and “lingo” that will make your explorations more focused.
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jorian9001 101 Apr 16, 2013 at 01:19
  1. unity is a very good beginner’s engine :3 (yes i am a n00b at gamedesign)

  2. unity has all kinds of built-in gui components so yes a skillbar is very easy to create (as far as i know)

  3. i myself am learning to make 3d character animations with autodesk maya, it’s an amazing program and you can get a free student license.

  4. i started in the order pascal, ruby, java, i can recommend java to you, but C, C++, C# and python are good too

  5. a LOT of practice with all aspects of making a game, i’ve learned about gamedesign for about a year now but i’ve only seen the top of the iceberg. don’t stop dreaming about making a game though no matter how much work it is \^\^

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silkroadgame 101 Apr 16, 2013 at 07:48

1.As you have been familiar with Unity,don’t change for others to wasting your time.
2.Could you tell me what do “still bar” mean?
3.For me,Maya is the most proper program for creating characters,props.etc.And I think there’s lots of artists know how to use it,maybe still the main software for game production so far.
4.I suggest you to learn language from easy to hard,it’s good for your learning,pascal, ruby,then C++, C#,etc.
5.I think you just need more practice and experience.
Cheers!