Hello, I’m a programming student who studies in his own time as well as
I have taught myself basics of c# and the very basics of c++. Im now
going to study graphical programming.
I want to know which books or tutorials you would recommend best for
learning graphics programming, specifically basic 3D game engine. I
don’t want to be buying a book only to find its useless for me.
I’m not interested in the very basics designed for people who are
complete novices to programming. I’m interested in c++, and am very
motivated within programming.
Also perhaps some basic network programming book recomendations would be
nice, specifically for security and multiplayer coding.
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Are you interested in building your own graphics engine from the ground
up, or in finding an existing engine that you can mess around with? If
the former, a nice place to start is NeHe’s OpenGL
tutorials (look for the “OpenGL” heading on
the left). You’ll also want to get real comfortable with vector and
matrix math, if you aren’t already.
Thank you for the advice Reedbeta. I’ll start looking through those