Ok so i have a triangle rendering thats in the world like
what i want todo is translate an object in the direction the face is
facing , heres the code i already have
D3DXVECTOR3 Sub1 = TriVert1Out - TriVert2Out;
D3DXVECTOR3 Sub2 = TriVert1Out - TriVert3Out;
SetRect(&textbox, 0, 0, 640, 480);
sprintf(Buffer,"%s %f %f %f\n","The triangle's direction is",Cross.x,Cross.y,Cross.z);
D3DCOLOR_ARGB(255, 255, 0, 0));
so next i want to say use D3DXMatrixTranslation on a box and make the
box fire outwards from the direction the face is facing, i am not sure
how to make the box keep moving in that diagonal path thats the
can anyone help?
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Im not sure what your problem is, youve written it all right so far.
Just find the triangles normal, Which it looks like your code is doing,
then go D3DXMatrixTranslation(&tra,
Increment time by say 0.01f every cycle and it should shoot out of the
triangle normal from the centre of the triangle.
Thanks alot exactly what i wanted
Can you do this to find the direction the camera is looking?
I am not even close to a 3D programmer yet, but i would say it could
likely be adapted to (almost) anything.