After some extensive 2D work, I am now starting using 3D.
I want to create my mini physics engine so I can understand maths that
are beneath, but didn’t found much infos about it.
Modeling of simple physics :
- Make a ball roll on a slope surface,
- Shoot a bunch of cubes and they go everywhere,
- well, physics !
What are the formulas involved when doing this ?
Thank you !
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First of all, you need collision detection, so you know when the ball is
touching the slope. To create the simulation, you also need an
integrator to move things around and collision response to make them
You may already know these places, but I’d definitely recommend visiting
the gamedev and bullet forums:
Then there’s the hardwire page with lots of stuff:
Great, thank you :-)
See Math and
Physics in the
DevMaster Wiki, and feel free
to add anything you find interesting to it as well. The Game
Physics section of Gaffer on
Games also has a few great articles for
@geon I’m going to get some good use out of that website. Hilarious!