This screenshot presents a bit updated nGENE Tech tech demo. It
features improved clouds, sky and vegetation rendering (from this
picture it might not be obvious but whole terrain is densely covered
with grass without significant performance drop). Soon updated demo will
be available for download (now it can be obtained only from project’s
However, since last time much more have been improved/added. Shadows for
instance have been completely refactored both in terms of quality and
performance. For example it is possible now to mark some shadows as
static to avoid updating them every frame.
Also many bugs and artifacts have been removed. Other change is that the
SVN repository is now updated almost every day instead of once in 2-3
weeks what makes access to the changes and new features instant for
The most recent addition is light shafts (God rays) effect which you can
see in action on YouTube
amongst other nGENE videos. I
described the technique in full details on my
For more details on nGENE Tech visit its
homepage. More pictures are available in
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I find the render of your engine very nice… a good work :)
Very nice. I checked your other shots and that’s quite the eye candy. I
take it your clouds are procedurally generated and you just map it on
some sort of skybox/sphere? The self-shadowing effect really does
wonders on them.
Some of your shots show jaggies. Have you looked into or implemented
transparency AA? I’ve seen that effect once on a large patch of grass
and the quality boost was stunning.
I thought that was a photo!