I have several 3D Game Engine , include Torque , Unity3D , Visual3D.Net
,DB Pro,GameStudio , etc ….
but how can I make like this MMO-Game
the showcase is so poor and old …
what old engine can easily and easily make like this game ???
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It won’t be easy with any engine. I think you got best chances if you go
I tried it once, it is the only tool that let’s you create big worlds
that would fit an MMO, though the networking component of it is
currently gone, but it is said to come back soon.
theres some pretty good art there, but you can make a 2d game piece of
cake with any language, whats up man?
So, to understand the OP, you want to make a 2.5D isometric fantasy MMO?
Well, there is no really good, complete engine for an MMO. Many come
with major trade-offs.
There are three general avenues:
1) Flash-based: there are a few isometric engines out there for this
kind of need. For example, look at OpenSpace to get an idea of what I am
2) Render-engine-plus-grunt-work: Grab some libraries/engines to
headstart your work, and code the layer that sits above it all and
coordinates it. The engine typically mentioned is FIFE; there are many
others. Add a networking library and such, code the client, and you are
off to the races.
3) MMO Kits: With an environment like Realmcrafter or Multiverse, you
can get up and running faster, but many of those “kits” have
questionable scalability usually due to poor coding.
PS: Hmm, looks like we have a Visual3D spam storm again. I was away for
about two weeks and I am noticing a slew of newbie posters cheerleading
Visual3D all of a sudden.
PPS: I love the “I recommend Visual3D for your MMO, even though
networking sucks donkeys” statement. Would good, scalable networking be
central to an MMO?
Any engine can probably make what you want, but making an MMO requires a
fair bit of skill. It’s much better to practice on smaller projects
until you know exactly what is involved.