This screenshot presents early version of the world editor for my
nGENE Tech engine. This toolset allows easy
edition and creation of 3D worlds.
You can see it in action
here i.e. on youtube. At
the beginning I’m showing how to create a map very similar to the
recently released tech demo and in the later parts present some of the
Here are some technical details:
* editor is developed entirely in .NET 2.0 (C++/CLI)
* I use Weifen Luo’s DockPanel control for layout design
* I use nGENE for rendering, physics etc.
When I started developing this editor I thought it’ll be much more
difficult. However, after some time I realized it’s a piece of cake.
Even though using C++/CLI it not the best way to go if you care about
code readability and quality it makes everything a lot simpler - I had
to wrap only some classes (eg. to allow events from engine influence the
editor and vice versa) but in general - not much. I believe that if I
decided to go with C# I would have much more work with that.
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Very nice, it is going to be interesting to test it…
Good job :o)
I love the shore lines.