This is a screenshot of a new material system for Linderdaum Engine i’m
currently working on. It allows direct import of static scenes from
3dsmax into the engine. Any textured model can be exported to ASE and
directly loaded by the Linderdaum-based application with all the
textures and lighting.
This scene is rendered just after one-click export from 3dsmax. No
special plugins or scripts needed. It will be very fast and handy for
designers to bring content into the engine this way.
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