Paragalis Shader Demo for 3dsmax viewport

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RTshaders 101 Feb 03, 2009 at 15:00

09-02-01.jpg

Description
The primary purpose of this shader demo is to display advanced shaders’ performance in 3dsmax viewport and hope that those realtime techniques are put into use by more and more 3dsmax users.

Features:
- Post effect
- 3dsmax2008/2009 viewport shadow
- Subsurface scattering
- Cubemap Image based lighting
- Diffuse(alpha channel control opacity),Normal map,Ao map/Light map,Specular,Specular
lever(mask),Gloss etc.

Credit:
Marcus Dublin who is the creator to Paragalis and the environment.
Creature tutorial:www.cgarena.com/freestuff/tutorials/max/paragalis/
Website: www.marcusdublin.com
email: marcusdublin3d@hotmail.com

Softshadow shader is improved based on shadow blur lookup functions by Laurens Corijn
http://laurenscorijn.com

Cubemap within the scene modified based on this HDR from
(www.hdri-locations.com )of Thomas Suurland.

Youtube:

http://www.youtube.com/user/RTshaders

Demo download:

http://www.sharecg.com/v/32321/3D-Model/Paragalis_Shader_Demo

2 Replies

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Fd80f81596aa1cf809ceb1c2077e190b
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rouncer 104 Feb 03, 2009 at 20:56

Is that sub surface scattering or not
It looks good either way… :)

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Phlex 101 Feb 08, 2009 at 07:33

I believe after seeing this on gamedev that that is indeed sub surface scattering.

edit: it says sub surface scattering on the post :P