I am currently working on a game for my final project at school. I have
a vehicle that races on a track that is placed on asteroids and the
asteroids revolve around a space station.
So for we can race around the track just fine but the dynamics of the
racer don’t quite fit the ‘outer space’ theme.
Can someone point me in the right direction for information or
algorithms to simulate space steering and motion?
Any help is greatly appreciated.
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If there are wheels in the vehicle…
What is different in space? No/weaker gravity, thus lower friction
between the wheels and the track. This means, more sliding and less
It depends a lot. How accurate is the physics modelling? How do you
manage the traction for the vehicles? Per-wheel? How do you manage
suspension, if at all?
copy/paste your current algorithm and ill help you put same drifting and
space-sliding in it… like in Star Wars: Speed Racer, for N64 and ZX
is that what ye desires?
Have you got a screenshot to post of what your doing? im interested.