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Hi,

Its me again with my newbie questions. I have to generate a projector matrix.

I’ve googled and found this article: http://developer.nvidia.com/attach/6549

And I think my solution is in the “Eye Linear Texgen” section.

Where I should calculate

Where Vp is the view matrix for the projector, Pp is the projection matrix for the projector and Ve-1 is the inverse of camera view matrix.

The information that I have is:

vector for eye,target,up;

floats for znear,zfar,fovy,aspect;

How can I build these 3 matrixes? I am (again) stuck. I’ve done some exercises by myself (google) after my last question, but in this one I am really stuck.

Thank you,

Oscar