This images demonstrates some features of Graphite
2.0, an OpenSource
experimental 3D modeler. Graphite includes recent research results, from
the ALICE INRIA project-team and others.
Graphite is available as binaries (for Windows) and source-code (for
Windows, Linux 32 bits and Linux 64 bits).
The image shows automatic generation of normal-mapped simplified models.
Starting from the Stanford Bunny, a segmentation and U,V
parameterization is generated (top left), then the model is simplified
(top right), and we generate a normal map (bottom left). Displaying the
simplified model with the normal map gives the final result (bottom
right). Much less triangles are used by the simplified model, resulting
in better performances.
Besides automatic normal map generation, Graphite includes algorithms
for U,V unwrapping (LSCM, ABF++, …), segmentation (VSA, MCGIM, …),
mesh repairing (hole filling, pliant remeshing, Laplacian smoothing,
…) and much more.
* Graphite webpage (downloads and
* Graphite WIKI
* The ALICE INRIA project-team
* Least Squares Conformal Maps
* Multi-Chart Geometry Images
(MCGIM) (on Hugues Hoppe’s
* Variational Shape Approximation
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This software is truly magnificent for anyone interested in geometry
processing. So often, papers are published in respectable venues and no
implementation is ever made available. Reproducibility is the heart of
science, and it’s such a rare thing (especially in computer graphics).
This software provides the source for many interesting and useful recent
algorithms in the field of geometry processing, and for anyone doing
research in the area (or just anyone who is interested), it’s truly a
godsend. I wish that all researchers would make such an effort to
provide public implementations of the methods and algorithms they
ive never seen uv geneneration like that, maybe ill steal your idea.
Thank you very much for your feedback.
If you want to integrate our UV mapping algorithm in your own engine,
we also got an OpenSource small library (OpenNL) that you can download
(it is now used by Blender)
blender uses it?
it looks good from the photo, and ive done a lot of unwrapping in my
time in programming.
i hate doing it.
Your download page is pretty well hidden, where can i download the
source code ? I have seen that your program needs a lot of external
libs, one in particular is based on finding object curvature points.
Is there any kind of legal attachment for use in commercial and private
Here are the links in case you have difficulties finding them (they are
all referenced from
(the binary distribution has everything bundled, the sources
distribution needs Qt and Python)
Graphite is licensed under the GNU GPL.
Hope this helps,