i am stuck with thinking how to make the .x player animation move up a
terrain that is not flat but has bumps and hills , would it be something
todo with the vertexbuffer and the player translation current postion?
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If your terrain is stored as a heightfield, then what you need to do is:
Later on you’ll probably want to implement some physics so that the
player can’t climb up slopes that are too steep. But this should get you