Since I’m new to this forum (and game design overal) I hope I picked the
right part of this forum for my question. That beeing said, I got the
The last couple of weeks i’ve walking around with an idea about
character development, character progression and combat for a (mmo)RPG..
Since I only want to focus on this part of game development, I’m looking
for some sort of opensource engine / demo designed for RPG games.. With
clear structures for characters, monsters, etc.. Which let me build in
the ideas I have without having to worry about creating some sort of
engine for graphics, content, etc.
Since the whole idea I got differs alot for the usual things you see in
RPGs (it doesnt have any stuff like the basic stats you usely see in
rpgs, nor does it has levels, etc).. Im looking for some sort of rpg
game which lets me modify the whole character structures, monster
structures, etc.. Without having to bother about making an actually
game.. But do have some premade content in which i can test in my ideas
(after i remade the character and monster classes/structures into my own
I hope my question is clear since english isnt my native language, so be
free to ask questions if you need to know more..
To make more clear about what i want to design ill write it down based
on the “famous” World of Warcraft..
When you first start WoW you select your race + class.. You go out kill
some mobs for XP, do some quests. Gain levels.. etc.. etc.. While you
level you can specify some skills you want etc. etc..
First of all in my idea there are no classes.. no XP.. no levels..
Character design will be purely for how you want to look.. But “class”
wise everyone starts out with the same basic character and during the
gameplay the actions you take will redesign your character making it
more and more unique compared to the other players.. How this happens is
a story apart (and because of this I want to make some sort of demo’s to
explain my idea).. One of the import things in this is that i need to
have full control what happens when you kill (or not kill) certain
monsters you encounter or quests you complete/fail.. Normally you just
gain XP and XP is linked levels and levels decide to what your character
can.. In my idea this is not the case.. So thats why i need the ability
to completely rewrite a monster class/structure.. How quests works, etc,
Another part is that in most RPGs you have a certain set of skills,
which you can trigger during combat.. My idea takes a different look
into this too and its hard to explain how i want this to happen, but i
do need the possibility to rewrite the combat part (so i can display my
ideas in a demo again)..
I hope this gives some more insight for what im looking for..
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Maybe a Neverwinter Nights mod? Not sure if it’s as customizable as you
need, but could be worth a shot.
Thnx for the advice, but i dont own the game and eventually i would
never use it if i was really going to make something based on the ideas
i got because i would want to make something indepent of other
software/games.. I did decide to make a start on my ideas in C++ with
only text in- and output and eventually i might add some 2d or 3d
graphics to demonstrate the ideas i got (if i dont find an easy/compact
engine).. But so far getting a text version of all the ideas i got is
already a pretty heavy job but it does get me into C++ again (been ages
since i used it :P)..
If someone got some simple 2d/3d engine which lets me easily rewrite
some of the classes then still please let me know..
If you are shooting for an MMORPG, the Torque MMO Kit is a great
solution. It is free, and the company that makes it also made the game
Minions of Mirth. When you download the kit, you don’t get the source
code, however. If you want source access, you need to own TGE 1.5.2, as
well as the Arcane FX kit. The Kit can be used to make singleplayer RPGs
as well, which is what I’m using it for. You can visit the site here:
http://www.mmoworkshop.com. There is also
an semi-stable Torque Game Engine Advanced version of the Kit, which
adds DirectX 9 support, HLSL shaders, and some additional features such
as specularity, emmisive materials, and normal maps. The TGEA version is
incomplete, however I’ve chosen it for my project. Here is a screenshot
of what I’ve been wokring on with the Torque MMO Kit:
Why is he holding the sword by the pommel? Is it because his sword skill
Thats pretty complex.
I dont know if FIFE engine is as easy as you want. But you should look
at it. Also, try Worldforge for a complete MMORPG framework, but it is
not so easy to underestand.
Hey dark bane is torque mmoengine still available for download?? Cause I
went to the site and couldn’t find the download link….