Im making a voxel engine, im about to start a 3d triangle voxel
(making a 3d triangle out of voxels)
Im not quite sure how to go about it.
Is there any standard method of doing it? or any hints?
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There are no standard methods of doing anything. Just be creative. If
it’s a 3D-box, than it’s a voxel!
ok, ill dive into it myself, it seems a lot trickier than a 2d triangle
at this stage.