Easy-to-use 3D game engine?

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jeffmorris 101 Aug 12, 2007 at 15:15

Is there an easy-to-use 3D game engine for beginners? It should support vehicle physics and huge terrains. I wish to create some kind of a game in which I drive a car through a city.

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TheNut 179 Aug 12, 2007 at 15:36

For something that simple, have a look at blender. It’s a modeler, editor, and game engine rolled into one. It would be fairly simple to make your city with it.

http://www.youtube.com/watch?v=V9wnllgtJVY

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Sean_H_ 101 Aug 12, 2007 at 18:33

I highly recommend the A7(3dGameStudio) engine. it’s really easy to use, targetted at beginners, and has vehicle physics.

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jeffmorris 101 Aug 12, 2007 at 20:47

Blender has a confusing user interface and there’s three versions of 3D Game Studio A7 engine. I think that vehicle physics is available in Pro version which costs $900. I think that I have A6 Commercial version. I don’t know how to upgrade from A6 Commercial to A7 Pro.

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phildart 101 Oct 15, 2007 at 00:43

try the ShiVa Game Development Kit,

it includes physics with ODE, so you will be free to create great car physics (realistic or cartoon) behaviour.
and the price is quite low.

Perhaps it’s just quite expert interface oriented… but there is some video tutorial to help you to take in hand.

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bronxbomber92 101 Oct 16, 2007 at 00:07

Try Unity. It has a terrain engine, and builtin car physics.

Sounds like it’s just what you want :)

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Frank_Skilton 101 Oct 16, 2007 at 14:13

@bronxbomber92

Try Unity. It has a terrain engine, and builtin car physics. Sounds like it’s just what you want :)

True, as long as you’re developing on Mac.

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phildart 101 Oct 16, 2007 at 22:17

And with the indy version, it miss a lot of functionalities…

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Enlight 101 Oct 17, 2007 at 02:53

Mac? what is that….?

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Reedbeta 168 Oct 17, 2007 at 04:23

That must be a joke, right? You can’t have not heard of Apple Mac computers?

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fireside 141 Oct 17, 2007 at 16:25

On the Blender interface, it’s not as hard as it looks at first. I use Blender and it seems so easy for me. It’s free and constantly updated. It takes a little while to get used to anything but the forums are great for answering questions. The exports are getting better but the game engine is slow and outdated and buggy. Crystal Space has a special exporter for Blender and it’s really looking nice lately. Check out the celstart binaries and the castle demo. Irrlicht has a nice world editor that does light maps and the engine is pretty easy to use. Stick with a free engine and you won’t be constantly paying for updates every year.

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Enlight 101 Oct 17, 2007 at 20:44

@Reedbeta

That must be a joke, right? You can’t have not heard of Apple Mac computers?

yep, was a joke… I am a PC fan … :D

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Kenneth_Gorking 101 Oct 21, 2007 at 17:38

@Frank Skilton

True, as long as you’re developing on Mac.

Just remembered this link :) : http://unity3d.com/unity/features/deployment
You can try it for yourself at http://unity3d.com/gallery/live-demos/tropical-paradise

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carlj 101 Oct 21, 2007 at 18:28

Can’t go wrong with DX Studio. Fantastic engine and very easy to use. Dx Studio

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ldrrn 101 Oct 22, 2007 at 01:59

DX Studio supports vehicle physics? to me DX Studio is more like a multimedia application

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carlj 101 Oct 25, 2007 at 21:28

@ldrrn

DX Studio supports vehicle physics? to me DX Studio is more like a multimedia application

Strange, What makes you think that?

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ldrrn 101 Oct 26, 2007 at 01:29

by comparing official demos from torque, neoaxis, c4 and dxstudio, think most people will agree with me

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Zard 101 Oct 29, 2007 at 15:36

@jeffmorris

Blender has a confusing user interface and there’s three versions of 3D Game Studio A7 engine. I think that vehicle physics is available in Pro version which costs $900. I think that I have A6 Commercial version. I don’t know how to upgrade from A6 Commercial to A7 Pro.

Vehicle physics is available in the free version of 3D Game Studio. I have just downloaded it and it works very well. Another option would be Torque, but the approach is more difficult.

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phildart 101 Nov 10, 2007 at 17:03

just to inform that the ShiVa 1.5.2 is released.

the community is fastly growing up and the new features are really great.
Ambient Occlusion, DirectX/openGL, web or installer publishing.

and the PLE is still completely free.

I’m still believing that is THE solution for indy developer as me!

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TMichael 101 Nov 10, 2007 at 21:47

Shiva looks great, but the forums are almost entirely in French right now. Being unable to read the comments and concerns of current users has made me wary.

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ldrrn 101 Nov 11, 2007 at 01:38

check out this free game mini #37. it is done with torque game engine 1.5

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phildart 101 Nov 11, 2007 at 15:57

About the French community around ShiVa and Ston3D Engine,
this is because the StoneTrip company is French…
and you are right, some questions are in french and answers too.
I use google translation to solve this…

but I didn’t saw any international post to be answered in French.

Hope to be more English in their forum !

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darksmaster923 101 Nov 17, 2007 at 20:02

@Zard

Vehicle physics is available in the free version of 3D Game Studio. I have just downloaded it and it works very well. Another option would be Torque, but the approach is more difficult.

there isnt a free version of 3dgs

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Harrier 101 Nov 18, 2007 at 04:31

Hi

3DG’s Lite-C v 1.05 is a free download and free for non-commercial purposes.
I think it will make a standalone app. too. But, I’ve never tried it so, I can’t say how good it is.

Their screenshots look good though and i’ve read elsewhere that it’s worth the download. You can program it in their version of C as well.
http://www.3dgamestudio.com/

hmmm….. 10 minutes later….
OK. I just downloaded Lite-C. No hassles or registration or e_mails either. Installed it and in 2 minutes compiled one of their 3D examples. A nice terrain and (skybox, I think) where you kick around an earth ball around. Kewel. But, I don’t see anywhere on the forum to upload the .exe. Sorry new here. But, thnks for the tip, Zard!

Harrier