Design Doc..

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GameEngine_Designer 101 Feb 06, 2007 at 09:01

What’s in a Design Document??

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geon 101 Feb 06, 2007 at 09:20

Chris Taylor wrote pretty nice template:

http://www.ihfsoft.com/files/docs/ctaylordesigntemplate.zip

It’s also recomended by GameDev.net.

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IPKnightly 101 Feb 08, 2007 at 06:59

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GroundKeeper 101 Feb 08, 2007 at 08:31

@IPKnightly

SROAK: Design Document: Table of Contents

/General comments
I would write more about the game mechanics and gameplay and less about
specific elements of lets say animated objects. And in general go from general to specfic. Always say more than you can but don’t make things up. For example it is good to limit design choices to accomandate for programmers (and other producing trades) to start work.

Hope it helps

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GameEngine_Designer 101 Feb 08, 2007 at 17:35

So it’s more just of notes as you go along in the development? Ok, I just really wnated to know for some reason, didn’t wanna ask my Lead Game Designer, I don’t need people thinking I am working for some one else Lol.

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eddie 101 Feb 08, 2007 at 17:58

It depends on your approach.

Most companies ask for a TDD early on in development, before a lot of the work starts so they can know the riskier items.

My company currently gets “Mini-TDD”, or what we call “Mini-Tech Plans” that outline the risk involved with particular tasks, so we can keep the schedule current.

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IPKnightly 101 Feb 08, 2007 at 23:30

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