Fade-out Shadow maps with glFog

Fb2b4b2e70419434ee2b6d27a44cb440
0
zelko 101 Dec 21, 2006 at 15:00

06-12-20.jpg

Description
Using extensions: ARB multitexturing, ARB shadow (depth texture), Frame Buffer Objects for off-screen rendering, Vertex Buffer Objects - Vertex Arrays for holding scene mesh. No vertex or pixel shaders.

Download demo with source code:

http://one.xthost.info/zelko/opengl.html

(Editor’s note: see also this thread for more explanation of the technique.)

1 Reply

Please log in or register to post a reply.

C5f5a9063312d3bb518f9774ed5a066c
0
kaclem 101 Jul 11, 2011 at 16:30

can anyone re-upload the demo?