This a screenshot from the under development branch of
Sylphis3D. It presents a procedural sky
shader, running on an SM2.0 card (ATI 9600).
The sky it rendered by simulating several types of atmospheric scatering
in realtime, producing a real, high dynamic range sky.
The sky can be parameterized in many ways. From atmosphere thickness to
light wavelengths emmition and absorption by sky particles.
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Me want’s a movie of that!! I think youreally need to see the sun set
etc to really apreciate it :)
I’m a sucker for skies. Can’t wait to see the HDR effect with it.
It looks really great coming from the top, but something looks a little
weird around where the white part meets the yellow, with green on top.
Not sure if green is supposed to be visible (assuming it’s an earth-like
Great inspiration for my science fair project :-D