programming/scripting language and I’d like to create a very simple 3D
flocking (boids) script to move 3D objects within a given area. I’ve
searched the net and read a bunch of articles, and probably because I’m
not much of a programmer, most of it is over my head.
Does anyone know of a super simple sample or tutorial that might get me
Many thanks in advance!
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Have you already read Craig Reynold’s
Yes, thank you, I have. I understand the general principles involved,
but not the code as I don’t know any C. In fact the full extent of my
find something that will help me put together something in that.
The general idea is linear algebra. Move you boids towards the center of
mass. This can be done by using vector operations which is very
affordable in simulation. If the linear algebra is the problem try
reading up on it before. Other than that I would recommend to start
looking at biods from the mathematical point of view first to not become
confused with the indexes of vectors and stuff like that. If you
understand the general mathematical principal the implementation is no