Inverse Kinematics Library for C#

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Yak 101 Sep 30, 2006 at 10:11

Hi

Does anyone know of a Inverse Kinematics Library for C#?

I am using the Tao framework for OpenGL in combination with C#.

Thanks

5 Replies

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mimuel 101 Dec 02, 2006 at 10:43

hi,

2 month later

I found this:

http://robotics.cucei.udg.mx/Index_files/notes/CSCKineManual.pdf

http://www.robotics.utexas.edu/rrg/downloads/software/rrgkmax4.0/

At 1990 I wrote a 3D kinematic program in C.
(If you are interested you can tell me)
Next year I want to write a C#-library.

with best regards
Michael

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Barryke 101 Dec 05, 2008 at 09:34

@mimuel

At 1990 I wrote a 3D kinematic program in C.
(If you are interested you can tell me)
Next year I want to write a C#-library.

Quite interested in both.
Especially the C program: please share! As a robotics library it could kick ass. Physically. :) Its embeddable. The more code is out there to learn from, the better.

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Goz 101 Dec 05, 2008 at 23:39

@Barryke

Quite interested in both.
Especially the C program: please share! As a robotics library it could kick ass. Physically. :) Its embeddable. The more code is out there to learn from, the better.

Why is C the only embeddable code? I’ve written embedded code in C++ without any probs in the past …

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poita 101 Dec 06, 2008 at 12:10

@Barryke

Quite interested in both.
Especially the C program: please share! As a robotics library it could kick ass. Physically. :) Its embeddable. The more code is out there to learn from, the better.

Look at his post date, and his post count.

Unless he just happens to be a single-post member that has been regularly checking the forums for the past 2-3 years, I don’t think you’re going to get a reply.

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rouncer 103 Dec 10, 2008 at 17:34

intersect two circles on a tangent you pick for the limb to exist on, you get two possible outcomes, and you restrict it to the outcome you want.