decision engine

762de256c87c4b8f7f65df3e46a1c81b
0
bizboz 101 Sep 29, 2006 at 01:38

Hello there,

I’m in the process of making a Decision Engine that will decide based on a number of inter-related rules what the player should be exposed to next.

Basically the player can make various choices, depending on those choices a number of other logical choices should become available (with some randomness so its not always the same)

Could an Artificial Intelligence guru enlighten me as to where I could find a good resource for developing a decent (but simple) decision engine. Theory is okay, I can code!

thanks
bizboz

3 Replies

Please log in or register to post a reply.

820ce9018b365a6aeba6e23847f17eda
0
geon 101 Sep 29, 2006 at 12:25

Maby a finite state machine,or some rule based system?

762de256c87c4b8f7f65df3e46a1c81b
0
bizboz 101 Sep 29, 2006 at 16:45

of course it would have to be a finite state machine. I guess I wasn’t very clear, I’m looking for compact ‘Design Pattern’ like text on finite state machines.

I’ve made several so far but I’m working from my head rather than from a ‘Design Pattern’ like point of view.. Ideally I don’t want to spend lots of money on a Game AI book, because I don’t need pathfinding etc… so I was hoping someone might have a good pointer.

46407cc1bdfbd2db4f6e8876d74f990a
0
Kenneth_Gorking 101 Sep 30, 2006 at 17:53

generation5 is always worth a look, and there are a few articles in the DevMaster Articles/Tutorials section.