Eidos Adopts Quazal Multiplayer Technology for Upcoming Console Games
Montréal – November 25, 2003 – Quazal, a leading supplier of multiplayer middleware, today announced the signing of a licensing agreement with Eidos plc, one of the world’s leading publishers and developers of entertainment software, to provide the Net-Z™ multiplayer online middleware technology for two upcoming Eidos titles on PlayStation®2 computer entertainment system and Xbox® video game system from Microsoft. This agreement marks the start of a longer-term relationship between Eidos and Quazal that will result in the development of further Net-Z-based titles throughout 2004. This deal represents the first in what will be a series of major announcements from Quazal over the coming months.
"In developing games both in-house and with third parties, often features such as networking get reinvented for each title, leading to wasted engineering time. We evaluated all the available middleware packages and picked the best one for our needs. With Net-Z, we’ve found a reusable solution that is flexible enough to transcend genre differences while being cross-platform, and which allows a rapid turnaround on the actual implementation of online features" said Tal Raviv, Director of Technology, Eidos.
"We're delighted to initiate this relationship with Eidos and look forward to becoming a close partner that Eidos team members can rely on. At the end of the day, we both work with the same goal in mind -: shipping great online titles within defined timeframes and budgets" stated Mike Drummelsmith, Quazal's Developer Relations Manager.
Eidos plc is one of the world’s leading publishers and developers of entertainment software with a diverse mix of titles for the PC, PlayStation®2 computer entertainment system, Nintendo GameCube™ and the Xbox® video game system from Microsoft. For more information on Eidos and its products visit www.eidos.com
Quazal is the leading supplier of multiplayer middleware with a community of over 150 network programmers using its products to propel the next generation of multiplayer games. Quazal revolutionized network programming by rendering obsolete the traditional packet/socket paradigm. Programmers now have access to network-aware C++ objects that automatically synchronize themselves across any possible topology: client/server, peer-to-peer or hybrid. Numerous features such as data extrapolation, fully-sourced real-time 3D frameworks, integration kits with other middleware and a wide array of debugging tools makes Quazal's product a boon for any online game development project. Quazal's products are currently available for PlayStation® 2, Xbox®, Windows®, Pocket PC, and Linux. For more information and demonstrations visit [url=http://www.quazal.com
Quazal and Net-Z are trademarks of Quazal. "PlayStation" is a registered trademark of Sony Computer Entertainment Inc. “Xbox” is a registered trademark of Microsoft Corporation. Other company and product names may be either registered trademarks or trademarks of their respective owners.
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