(Originally posted on reedbeta.com) The current state of the art in GPU-supported texture compression is a set of seven formats called BC1 through BC7. These formats are used by almost all realistic 3D games to reduce the memory footprint of their texture maps. In this article, I’m going to get... Read more »
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Gideros Mobile releases new version of Gideros Studio mobile development environment with many new features, including native plugins, Android support, enhanced API and analytics integration, with an easy-to-use IDE. Gideros Mobile’s updated framework is used to create graphically rich and high performance applications for iOS and Android. With Gideros Studio,... Read more »
WebGL Playground Allows for Interactive WebGL Development
by Krystian SampWebGL playground is an online tool for creating and sharing WebGL projects. It's a straightforward idea: type in your WebGL script and see the results. But the cool part is that the editor and the results are just on the same page and that you get a handful of features... Read more »
xaitment announced today that it has made its AI source code available to all current and future US and European customers who license full versions of its AI software modules, xaitMap and xaitControl. The downloadable source code is available at no extra charge for all platforms supported by xaitment: Windows®,... Read more »
(Originally posted on reedbeta.com) In the screenshots in one of my posts on my blog, you'll noticed this readout in one corner: As you can see, even though Idyll is at a very, very early stage (it has no textures, only ambient and directional lighting), it still has a fairly complete... Read more »
Cricket Audio now available for free for iOS and Android
by Steve MerelCricket Audio, an audio software library for iOS and Android, is now available for free from Cricket Technology. Cricket Audio allows app developers to quickly add sound to their apps with just a few lines of code. It can play sounds directly from memory with low latency, or stream them... Read more »
Dynamic Resolution Rendering
by IntelBrought to you by the Intel Visual Computing Developer Community Download the source code Watch the video Introduction The resolution selection screen has been one of the defining aspects of PC gaming since the birth of 3D games. In this whitepaper and the accompanying sample code, we argue that this... Read more »
Linderdaum Engine v0.6.04 Released
by Sergey KosarevskyVersion 0.6.04 of the Linderdaum Engine SDK has been released. Lidnerdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android. It is based on OpenGL 3/4 and OpenGL ES 2. New version brings in the support of GLSL tesselation programs, mesh skinning on... Read more »
Version 0.9.10 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. From this release on we officially support 64 bit and thanks to the growing community we were able to improve... Read more »
Latest Edition of WGE:MAG Released
by John ArmstrongVideo gamers are sixty-year-old men who have been largely unsuccessful in their lives. That’s just one view taken from a survey of the female gaming community of Russia which features in the new edition of WGE:MAG which is available for download now . The views were collated by Russian gaming... Read more »
NeoAxis Group is pleased to announce that NeoAxis Engine and it's SDK was updated to version 1.1. NeoAxis Engine is an all-purpose 3D engine for game development, simulation and visualization systems creation. New version introduced significant improvements in rendering as well as new pathfinding system, toolset localization support and some... Read more »
(Originally posted on reedbeta.com) In game development (or programming in general) it’s not uncommon to have a situation where you’d like to let a user enter an arithmetic formula that your code parses and evaluates. For example, in a shader you might like to have an annotation that specifies how... Read more »
It’s our pleasure to present to you the all-new, completely redesigned Devmaster. This marks a major milestone for Devmaster and we hope that you are thrilled as much as we are. Devmaster is barely 7 years old and yet so much has changed. It is our hope that this major... Read more »
Introduction to Fluid Dynamics
by Michael GourlayBrought to you by the Intel® Visual Computing Developer Community Introduction to Fluid Dynamics Video games appeal to our desire to explore and interact with our environment, and adding real-world phenomena-such as fluid motion-allows game developers to create immersive and fun virtual worlds. Recently, physical simulations have become more realistic,... Read more »
xaitment, the creators of advanced artificial intelligence (AI) software for video game and simulation developers, today announced that eSim Games has licensed xaitment’s AI software bundle, BrainPack, to provide more realistic movement and autonomous behaviors for more than 4 armored vehicles in “Steel Beasts Professional”, eSim’s tactical-level, armored combat training... Read more »
GarageGames Releases Torque 3D 1.2 and Comprehensive FPS Tutorial
by David Montgomery-BlakeVersion 1.2 of Torque 3D (TM), the successor of the Front Line Award winning engine from GarageGames(R), has been publicly released and is now available for purchase. Built upon superior 3D and multiplayer technology, the latest version of Torque 3D is the most cost effective full-source solution for the hobbyist,... Read more »
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