Latest Game Development Posts Submit Post

Icon_article

Understanding BCn Texture Compression Formats

by Nathan Reed 1 day ago

(Originally posted on reedbeta.com) The current state of the art in GPU-supported texture compression is a set of seven formats called BC1 through BC7. These formats are used by almost all realistic 3D games to reduce the memory footprint of their texture maps. In this article, I’m going to get... Read more »

Icon_article

Develop Native iOS and Android Games, Ebooks and Apps With Updated Gideros Studio

by Atilim Cetin Feb 08, 2012 at 17:47

Gideros Mobile releases new version of Gideros Studio mobile development environment with many new features, including native plugins, Android support, enhanced API and analytics integration, with an easy-to-use IDE. Gideros Mobile’s updated framework is used to create graphically rich and high performance applications for iOS and Android. With Gideros Studio,... Read more »

Icon_article

WebGL Playground Allows for Interactive WebGL Development

by Krystian Samp Jan 31, 2012 at 19:22

WebGL playground is an online tool for creating and sharing WebGL projects. It's a straightforward idea: type in your WebGL script and see the results. But the cool part is that the editor and the results are just on the same page and that you get a handful of features... Read more »

Icon_article

xaitment Releases AI source code for no extra charge

by TechSchuey Jan 11, 2012 at 17:41

xaitment announced today that it has made its AI source code available to all current and future US and European customers who license full versions of its AI software modules, xaitMap and xaitControl. The downloadable source code is available at no extra charge for all platforms supported by xaitment: Windows®,... Read more »

AI 0
Icon_article

GPU Profiling 101

by Nathan Reed Jan 11, 2012 at 09:17

(Originally posted on reedbeta.com) In the screenshots in one of my posts on my blog, you'll noticed this readout in one corner: As you can see, even though Idyll is at a very, very early stage (it has no textures, only ambient and directional lighting), it still has a fairly complete... Read more »

Icon_article

Cricket Audio now available for free for iOS and Android

by Steve Merel Jan 02, 2012 at 23:43

Cricket Audio, an audio software library for iOS and Android, is now available for free from Cricket Technology. Cricket Audio allows app developers to quickly add sound to their apps with just a few lines of code. It can play sounds directly from memory with low latency, or stream them... Read more »

Icon_article

Dynamic Resolution Rendering

by Intel Jan 02, 2012 at 00:00

Brought to you by the Intel Visual Computing Developer Community Download the source code Watch the video Introduction The resolution selection screen has been one of the defining aspects of PC gaming since the birth of 3D games. In this whitepaper and the accompanying sample code, we argue that this... Read more »

1
Icon_article

Linderdaum Engine v0.6.04 Released

by Sergey Kosarevsky Jan 01, 2012 at 18:56

Version 0.6.04 of the Linderdaum Engine SDK has been released. Lidnerdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android. It is based on OpenGL 3/4 and OpenGL ES 2. New version brings in the support of GLSL tesselation programs, mesh skinning on... Read more »

Icon_article

PixelLight Engine 0.9.10 Released

by Christian Ofenberg Dec 23, 2011 at 18:02

Version 0.9.10 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. From this release on we officially support 64 bit and thanks to the growing community we were able to improve... Read more »

Icon_article

Latest Edition of WGE:MAG Released

by John Armstrong Dec 19, 2011 at 11:53

Video gamers are sixty-year-old men who have been largely unsuccessful in their lives. That’s just one view taken from a survey of the female gaming community of Russia which features in the new edition of WGE:MAG which is available for download now . The views were collated by Russian gaming... Read more »

Icon_article

NeoAxis Engine 1.1 Released

by Treidge Dec 16, 2011 at 09:33

NeoAxis Group is pleased to announce that NeoAxis Engine and it's SDK was updated to version 1.1. NeoAxis Engine is an all-purpose 3D engine for game development, simulation and visualization systems creation. New version introduced significant improvements in rendering as well as new pathfinding system, toolset localization support and some... Read more »

Icon_article

Processing Arithmetic Expressions with the Shunting-Yard Algorithm

by Nathan Reed Dec 12, 2011 at 00:33

(Originally posted on reedbeta.com) In game development (or programming in general) it’s not uncommon to have a situation where you’d like to let a user enter an arithmetic formula that your code parses and evaluates. For example, in a shader you might like to have an annotation that specifies how... Read more »

Icon_article

New Devmaster.net Has Launched!

by Dia Kharrat Nov 28, 2011 at 22:01

It’s our pleasure to present to you the all-new, completely redesigned Devmaster. This marks a major milestone for Devmaster and we hope that you are thrilled as much as we are. Devmaster is barely 7 years old and yet so much has changed. It is our hope that this major... Read more »

2
Icon_article

Introduction to Fluid Dynamics

by Michael Gourlay Nov 27, 2011 at 00:00

Brought to you by the Intel® Visual Computing Developer Community Introduction to Fluid Dynamics Video games appeal to our desire to explore and interact with our environment, and adding real-world phenomena-such as fluid motion-allows game developers to create immersive and fun virtual worlds. Recently, physical simulations have become more realistic,... Read more »

2
Icon_article

eSim Games Deploys xaitment AI in Armored Combat Simulation

by Eric Nov 24, 2011 at 00:20

xaitment, the creators of advanced artificial intelligence (AI) software for video game and simulation developers, today announced that eSim Games has licensed xaitment’s AI software bundle, BrainPack, to provide more realistic movement and autonomous behaviors for more than 4 armored vehicles in “Steel Beasts Professional”, eSim’s tactical-level, armored combat training... Read more »

0
Icon_article

GarageGames Releases Torque 3D 1.2 and Comprehensive FPS Tutorial

by David Montgomery-Blake Nov 22, 2011 at 00:25

Version 1.2 of Torque 3D (TM), the successor of the Front Line Award winning engine from GarageGames(R), has been publicly released and is now available for purchase. Built upon superior 3D and multiplayer technology, the latest version of Torque 3D is the most cost effective full-source solution for the hobbyist,... Read more »

0
Copyright 2011 DevMaster. All rights reserved. (rev: 6d007bb)