Vertex Displacement Mapping Tutorial

This tutorial shows how to perform vertex displacement mapping on current hardware using the OpenGL Shading Language (GLSL). It shows how to look up texture data from a vertex shader in order to deform the mesh in realtime. The problem of normals is also addressed. Several simple demos using the freeware Hyperion Demo-System are provided.


Comments

Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.