Phong Lighting Model using the OpenGL Shading Language

This tutorial shows how to implement the Phong equations using the GLSL (OpenGL Shading Language). Point and spot light sources are described as well as attenuation of light. All demos use the Hyperion Demo-System to experiment Phong shaders.


Comments

Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.