Unity 1.2.1 Update Improves Compatibility

January 17, 2005 – Today OTEE released Unity 1.2.1 as a free update to the 3D authoring package. This is primarily a compatibility and stability release that adds support for USB Overdrive mice, improves stability of games running on Windows, adds support for some old graphics cards, and fixes a few rare bugs.

“We’re committed to making Unity the ideal environment for authoring professional 3D games. A part of that commitment is making sure that Unity works on all the obscure hardware that’s out there. We work around the clock to fix any problems that our customers and our customers’ customers run into,” says CEO David Helgason.

Build rich 3D games with animated characters, dazzling graphics, immersive physics. Deploy to Macintosh  and Windows as standalone, as a Dashboard Widget, or for the web. Use JavaScript, C# or Python to script complex interactivity without worrying about performance. Learn from good documentation and loads of examples and tutorials. Enjoy using the features through a crisp pro-application user interface.

Unity 1.2.1 is available today for trying and buying at unity3d.com. It is provided as a free upgrade for all Unity 1.x customers.

WHAT’S NEW IN UNITY 1.2
A new framework uses Unity’s shading engine to make realtime full-screen graphics effects. Amongst the effects included are blurs and motion blurs, grayscale, color correction and sepia tone, and twirl and vortex. These can all be extended and modified.

Built-in workflow tools for 3D content editing can be extended and new workflows can be added, so users can create “wizards,” context menus, and automate repetitive tasks.

New character-related features in Unity include great First Person Shooter (FPS) controls, tools to set up “ragdolls,” and improved character animation support.

A total of 10 strong new features are presented here unity3d.com/whatsnew.html!

BACKGROUND
Unity is being used in independent game studios, amongst creative visualization professionals, and for game design education by institutions ranging from higher design education to primary schools and high-schools.

Creating their first game GooBall last spring, OTEE demonstrated how Unity can uniquely improve productivity. GooBall contains 60 varied levels of acclaimed graphics, and was made by a team of 3 over the course of just 4 months. GooBall was published by the proven Macintosh publisher Ambrosia Software. The next game production of OTEE is a serious game title about the Israel-Palestine conflict produced in collaboration with Electronic Arts and the United Nations.

Visit unity3d.com for further information.


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