Raytracing: Theory and Implementation

Jacco Bikker has re-published his raytracing article series at DevMaster.net. The series goes through a hands-on development of an efficient raytracer and provides all the source code. The articles can be accessed through the following links:

Part 1, Introduction
Part 2, Phong, Mirrors and Shadows
Part 3, Refractions and Beer's Law
Part 4, Spatial Subdivisions
Part 5, Soft Shadows
Part 6, Textures, Cameras and Speed
Part 7, Kd-Trees and More Speed

Comments and questions can be posted in this thread.


Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.