Unity 1.2 To Add Full-Screen Graphics Effects, Extensible Workflow, 1st Person Controller

December 16, 2005 – Today OTEE announces an upcoming update to Unity. Unity delivers powerful tools to create captivating 3D content. Content that works superbly on low-end and high-end hardware, and on Mac OS X and Windows. Due this Christmas, Unity 1.2 will add a lot of gunpowder to the game-developer's arsenal, while still delivering solidly on the basic premise: making game development easy and efficient.

FULL-SCREEN GRAPHICS EFFECTS
Unity already contains a top-notch graphics engine. Now there's even better use for it: we've added an easy-to-use framework for beautiful realtime full-screen graphics effects, utilizing the advanced shading engine.

We also added a handful of examples of these effects, all of them can be tuned and changed.
• Color-correction
• Grayscale
• Sepia
• Twirl effect
• Vortex effect

WORKFLOW EXTENSIBILITY
Unity delivers the best in end-to-end 3D content editing. Now the built-in tools can be extended, and new workflows added. User created wizards, context-menus, and commands can automate processes and repetitive tasks, and make editing complex games easier and more efficient.

CHARACTER-RELATED FEATURES
Focusing on the needs of game developers, we added several seminal character-related features:
• A professional-grade 1st person (FPS) controller
• Tools to set up ragdolls
• Improved character animation support

FREE TRIAL, FREE UPGRADE
As is the case for all 1.x versions, Unity 1.2 is a free upgrade for existing customers. An early adapter rebate is still available. A free two-week trial can be downloaded from the website.

Downloadable from http://unity3d.com.
Release notes at http://unity3d.com/versionhistory.html.

BACKGROUND
Unity is the only Mac-based high-end game development tool sporting a stylish pro-app GUI, no-friction workflow and top-of-the-line technical features such as extensible graphics and full-screen effects, great particles, highly optimized scripting with C#, JavaScript and Boo, the Ageia physX Engine, skinned character animation and ragdolls.

Since then Unity has been gaining adaption in independent game studios, game design education and amongst creative visualization professionals. In game design education, Unity is now used by many institutions, ranging from higher design education to primary schools and high-schools.

Creating their first game GooBall this spring, OTEE demonstrated how Unity can uniquely improve productivity. GooBall contains 60 varied levels of acclaimed graphics, and was made by a team of three over the course of just 4 months. GooBall was published by the proven Macintosh publisher Ambrosia Software. Now, the content creation package powering it is ready for the world. The next game production of OTEE is a serious game title about the Israel-Palestine conflict produced in collaboration with Electronic Arts and the United Nations.

Visit http://unity3d.com for further information.


Comments

Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.