Wild Magic 3.6 Source Code Update

A new update for the Wild Magic library has been recently released. The library is a commercial-quality game engine and is the companion source code to the book 3D Game Engine Architecture: Engineering Real-Time Applications, written by Dave Eberly. The source code is available publically and contains numerous 3D real-time graphics algorithms, including collision-detection, distance calculations, numerical analysis, and image processing, in addition to a comprehensive mathematics library.


Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.