New Realistic Water With Bump Mapping Tutorial

A detailed tutorial with realistic water using bump mapping and refraction with terrain has been posted at http://www.GameTutorials.com/. The tutorial is done in OpenGL using GLSL. Full source code and HTML/PDF versions available. Topics also covered are normal mapping, dudv maps, depth maps, Fresnel term and tangent space. Look in "Recent Tutorials" for HeightMap6.


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